2 // C Implementation: badguy
7 // Author: Tobias Glaesser <tobi.web@gmx.de> & Bill Kendrick, (C) 2004
9 // Copyright: See COPYING file that comes with this distribution
22 texture_type img_bsod_squished_left[1];
23 texture_type img_bsod_squished_right[1];
24 texture_type img_bsod_falling_left[1];
25 texture_type img_bsod_falling_right[1];
26 texture_type img_laptop_flat_left[1];
27 texture_type img_laptop_flat_right[1];
28 texture_type img_laptop_falling_left[1];
29 texture_type img_laptop_falling_right[1];
30 texture_type img_bsod_left[4];
31 texture_type img_bsod_right[4];
32 texture_type img_laptop_left[4];
33 texture_type img_laptop_right[4];
34 texture_type img_money_left[2];
35 texture_type img_money_right[2];
36 texture_type img_mrbomb_left[4];
37 texture_type img_mrbomb_right[4];
38 texture_type img_mrbomb_ticking_left[1];
39 texture_type img_mrbomb_ticking_right[1];
40 texture_type img_mrbomb_explosion[1];
41 texture_type img_stalactite[1];
42 texture_type img_stalactite_broken[1];
43 texture_type img_flame[2];
44 texture_type img_fish[2];
45 texture_type img_bouncingsnowball_left[6];
46 texture_type img_bouncingsnowball_right[6];
47 texture_type img_bouncingsnowball_squished[1];
48 texture_type img_flyingsnowball[2];
49 texture_type img_flyingsnowball_squished[1];
50 texture_type img_spiky_left[3];
51 texture_type img_spiky_right[3];
52 texture_type img_snowball_left[4];
53 texture_type img_snowball_right[4];
54 texture_type img_snowball_squished_left[1];
55 texture_type img_snowball_squished_right[1];
57 BadGuyKind badguykind_from_string(const std::string& str)
61 else if (str == "laptop" || str == "mriceblock")
63 else if (str == "bsod")
65 else if (str == "mrbomb")
67 else if (str == "stalactite")
68 return BAD_STALACTITE;
69 else if (str == "flame")
71 else if (str == "fish")
73 else if (str == "bouncingsnowball")
74 return BAD_BOUNCINGSNOWBALL;
75 else if (str == "flyingsnowball")
76 return BAD_FLYINGSNOWBALL;
77 else if (str == "spiky")
79 else if (str == "snowball")
83 printf("Couldn't convert badguy: '%s'\n", str.c_str());
88 std::string badguykind_to_string(BadGuyKind kind)
113 case BAD_BOUNCINGSNOWBALL:
114 return "bouncingsnowball";
116 case BAD_FLYINGSNOWBALL:
117 return "flyingsnowball";
131 BadGuy::init(float x, float y, BadGuyKind kind_)
147 animation_length = 1;
148 animation_offset = 0;
149 texture_left = texture_right = 0;
151 timer_init(&timer, true);
153 if(kind == BAD_BSOD) {
154 physic.set_velocity(-1.3, 0);
155 set_texture(img_bsod_left, img_bsod_right, 4);
156 } else if(kind == BAD_MRBOMB) {
157 physic.set_velocity(-1.3, 0);
158 set_texture(img_mrbomb_left, img_mrbomb_right, 4);
159 } else if (kind == BAD_LAPTOP) {
160 physic.set_velocity(-1.3, 0);
161 set_texture(img_laptop_left, img_laptop_right, 4, 5);
162 } else if(kind == BAD_MONEY) {
163 set_texture(img_money_left, img_money_right, 1);
164 } else if(kind == BAD_BOMB) {
165 set_texture(img_mrbomb_ticking_left, img_mrbomb_ticking_right, 1);
166 // hack so that the bomb doesn't hurt until it expldes...
167 dying = DYING_SQUISHED;
168 } else if(kind == BAD_FLAME) {
169 base.ym = 0; // we misuse base.ym as angle for the flame
170 physic.enable_gravity(false);
171 set_texture(img_flame, img_flame, 2, 0.5);
172 } else if(kind == BAD_BOUNCINGSNOWBALL) {
173 physic.set_velocity(-1.3, 0);
174 set_texture(img_bouncingsnowball_left, img_bouncingsnowball_right, 6);
175 } else if(kind == BAD_STALACTITE) {
176 physic.enable_gravity(false);
177 set_texture(img_stalactite, img_stalactite, 1);
178 } else if(kind == BAD_FISH) {
179 set_texture(img_fish, img_fish, 2, 1);
180 physic.enable_gravity(true);
181 } else if(kind == BAD_FLYINGSNOWBALL) {
182 set_texture(img_flyingsnowball, img_flyingsnowball, 2, 5);
183 physic.enable_gravity(false);
184 } else if(kind == BAD_SPIKY) {
185 physic.set_velocity(-1.3, 0);
186 set_texture(img_spiky_left, img_spiky_right, 3);
187 } else if(kind == BAD_SNOWBALL) {
188 physic.set_velocity(-1.3, 0);
189 set_texture(img_snowball_left, img_snowball_right, 4, 5);
192 // if we're in a solid tile at start correct that now
193 if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(&base)) {
194 printf("Warning: badguy started in wall!.\n");
195 while(collision_object_map(&base))
201 BadGuy::action_bsod()
203 static const float BSODJUMP = 2;
205 if (dying == DYING_NOT)
206 check_horizontal_bump();
210 // jump when we're about to fall
211 if (physic.get_velocity_y() == 0 &&
212 !issolid(base.x+base.width/2, base.y + base.height)) {
213 physic.enable_gravity(true);
214 physic.set_velocity(physic.get_velocity_x(), BSODJUMP);
217 // Handle dying timer:
218 if (dying == DYING_SQUISHED && !timer_check(&timer))
220 /* Remove it if time's up: */
226 physic.apply(base.x, base.y);
227 if(dying != DYING_FALLING)
228 collision_swept_object_map(&old_base, &base);
232 BadGuy::action_laptop()
236 /* Move left/right: */
237 if (mode == NORMAL || mode == KICK)
240 physic.apply(base.x, base.y);
241 if (dying != DYING_FALLING)
242 collision_swept_object_map(&old_base,&base);
244 else if (mode == HELD)
245 { /* FIXME: The pbad object shouldn't know about pplayer objects. */
246 /* If we're holding the laptop */
250 base.x = tux.base.x + 16;
251 base.y = tux.base.y + tux.base.height/1.5 - base.height;
253 else /* facing left */
255 base.x = tux.base.x - 16;
256 base.y = tux.base.y + tux.base.height/1.5 - base.height;
258 if(collision_object_map(&base))
261 base.y = tux.base.y + tux.base.height/1.5 - base.height;
264 if(tux.input.fire != DOWN) /* SHOOT! */
272 set_texture(img_laptop_flat_left, img_laptop_flat_right, 1);
273 physic.set_velocity((dir == LEFT) ? -8 : 8, -8);
274 play_sound(sounds[SND_KICK],SOUND_CENTER_SPEAKER);
281 check_horizontal_bump();
282 if(mode == KICK && changed != dir)
284 /* handle stereo sound (number 10 should be tweaked...)*/
285 if (base.x < scroll_x + screen->w/2 - 10)
286 play_sound(sounds[SND_RICOCHET], SOUND_LEFT_SPEAKER);
287 else if (base.x > scroll_x + screen->w/2 + 10)
288 play_sound(sounds[SND_RICOCHET], SOUND_RIGHT_SPEAKER);
290 play_sound(sounds[SND_RICOCHET], SOUND_CENTER_SPEAKER);
294 /* Handle mode timer: */
297 if(!timer_check(&timer))
300 set_texture(img_laptop_left, img_laptop_right, 4, 5);
301 physic.set_velocity( (dir == LEFT) ? -1.3 : 1.3, 0);
307 BadGuy::check_horizontal_bump(bool checkcliff)
309 float halfheight = base.height / 2;
310 if (dir == LEFT && issolid( base.x, (int) base.y + halfheight))
313 physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
316 if (dir == RIGHT && issolid( base.x + base.width, (int)base.y + halfheight))
319 physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
323 // don't check for cliffs when we're falling
326 if(!issolid(base.x + base.width/2, base.y + base.height))
329 if(dir == LEFT && !issolid(base.x, (int) base.y + base.height + halfheight))
332 physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
335 if(dir == RIGHT && !issolid(base.x + base.width,
336 (int) base.y + base.height + halfheight))
339 physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
347 /* Fall if we get off the ground: */
348 if (dying != DYING_FALLING)
350 if (!issolid(base.x+base.width/2, base.y + base.height))
352 // not solid below us? enable gravity
353 physic.enable_gravity(true);
358 if (physic.get_velocity_y() < 0)
360 base.y = int((base.y + base.height)/32) * 32 - base.height;
361 physic.set_velocity(physic.get_velocity_x(), 0);
363 // no gravity anymore please
364 physic.enable_gravity(false);
369 physic.enable_gravity(true);
376 for(std::vector<BadGuy>::iterator i = World::current()->bad_guys.begin();
377 i != World::current()->bad_guys.end(); ++i)
379 if( & (*i) == this) {
380 World::current()->bad_guys.erase(i);
387 BadGuy::action_money()
389 static const float JUMPV = 6;
392 // jump when on ground
393 if(dying == DYING_NOT && issolid(base.x, base.y+32))
395 physic.set_velocity(physic.get_velocity_x(), JUMPV);
396 physic.enable_gravity(true);
397 set_texture(&img_money_left[1], &img_money_right[1], 1);
400 else if(mode == MONEY_JUMP)
402 set_texture(&img_money_left[0], &img_money_right[0], 1);
406 // set direction based on tux
407 if(tux.base.x > base.x)
413 physic.apply(base.x, base.y);
414 if(dying == DYING_NOT)
415 collision_swept_object_map(&old_base, &base);
419 BadGuy::action_mrbomb()
421 if (dying == DYING_NOT)
422 check_horizontal_bump(true);
426 physic.apply(base.x, base.y);
427 if (dying != DYING_FALLING)
428 collision_swept_object_map(&old_base,&base);
432 BadGuy::action_bomb()
434 static const int TICKINGTIME = 1000;
435 static const int EXPLODETIME = 1000;
441 timer_start(&timer, TICKINGTIME);
442 } else if(!timer_check(&timer)) {
443 if(mode == BOMB_TICKING) {
445 set_texture(img_mrbomb_explosion, img_mrbomb_explosion, 1);
446 dying = DYING_NOT; // now the bomb hurts
447 timer_start(&timer, EXPLODETIME);
448 } else if(mode == BOMB_EXPLODE) {
455 physic.apply(base.x, base.y);
456 collision_swept_object_map(&old_base,&base);
460 BadGuy::action_stalactite()
462 static const int SHAKETIME = 800;
463 static const int RANGE = 40;
466 // start shaking when tux is below the stalactite and at least 40 pixels
468 if(tux.base.x + 32 > base.x - RANGE && tux.base.x < base.x + 32 + RANGE
469 && tux.base.y + tux.base.height > base.y) {
470 timer_start(&timer, SHAKETIME);
471 mode = STALACTITE_SHAKING;
473 } if(mode == STALACTITE_SHAKING) {
474 base.x = old_base.x + (rand() % 6) - 3; // TODO this could be done nicer...
475 if(!timer_check(&timer)) {
476 mode = STALACTITE_FALL;
478 } else if(mode == STALACTITE_FALL) {
480 /* Destroy if we collides with land */
481 if(issolid(base.x+base.width/2, base.y+base.height))
483 timer_start(&timer, 2000);
484 dying = DYING_SQUISHED;
486 set_texture(img_stalactite_broken, img_stalactite_broken, 1);
488 } else if(mode == FLAT) {
493 physic.apply(base.x, base.y);
495 if(dying == DYING_SQUISHED && !timer_check(&timer))
500 BadGuy::action_flame()
502 static const float radius = 100;
503 static const float speed = 0.02;
504 base.x = old_base.x + cos(base.ym) * radius;
505 base.y = old_base.y + sin(base.ym) * radius;
507 base.ym = fmodf(base.ym + frame_ratio * speed, 2*M_PI);
511 BadGuy::action_fish()
513 static const float JUMPV = 6;
514 static const int WAITTIME = 1000;
516 // go in wait mode when back in water
517 if(dying == DYING_NOT && gettile(base.x, base.y+ base.height)->water
518 && physic.get_velocity_y() <= 0 && mode == NORMAL)
522 physic.set_velocity(0, 0);
523 physic.enable_gravity(false);
524 timer_start(&timer, WAITTIME);
526 else if(mode == FISH_WAIT && !timer_check(&timer))
529 set_texture(img_fish, img_fish, 2, 1.5);
530 animation_offset = global_frame_counter; // restart animation
532 physic.set_velocity(0, JUMPV);
533 physic.enable_gravity(true);
536 physic.apply(base.x, base.y);
537 if(dying == DYING_NOT)
538 collision_swept_object_map(&old_base, &base);
542 BadGuy::action_bouncingsnowball()
544 static const float JUMPV = 4.5;
548 // jump when on ground
549 if(dying == DYING_NOT && issolid(base.x, base.y+32))
551 physic.set_velocity(physic.get_velocity_x(), JUMPV);
552 physic.enable_gravity(true);
559 // check for right/left collisions
560 check_horizontal_bump();
562 physic.apply(base.x, base.y);
563 if(dying == DYING_NOT)
564 collision_swept_object_map(&old_base, &base);
566 // Handle dying timer:
567 if (dying == DYING_SQUISHED && !timer_check(&timer))
569 /* Remove it if time's up: */
576 BadGuy::action_flyingsnowball()
578 static const float FLYINGSPEED = 1;
579 static const int DIRCHANGETIME = 1000;
581 // go into flyup mode if none specified yet
582 if(dying == DYING_NOT && mode == NORMAL) {
584 physic.set_velocity(physic.get_velocity_x(), FLYINGSPEED);
585 timer_start(&timer, DIRCHANGETIME/2);
588 if(dying == DYING_NOT && !timer_check(&timer)) {
591 physic.set_velocity(physic.get_velocity_x(), -FLYINGSPEED);
592 } else if(mode == FLY_DOWN) {
594 physic.set_velocity(physic.get_velocity_x(), FLYINGSPEED);
596 timer_start(&timer, DIRCHANGETIME);
599 if(dying != DYING_NOT)
600 physic.enable_gravity(true);
602 physic.apply(base.x, base.y);
603 if(dying == DYING_NOT || dying == DYING_SQUISHED)
604 collision_swept_object_map(&old_base, &base);
606 // Handle dying timer:
607 if (dying == DYING_SQUISHED && !timer_check(&timer))
609 /* Remove it if time's up: */
616 BadGuy::action_spiky()
618 if (dying == DYING_NOT)
619 check_horizontal_bump();
623 // jump when we're about to fall
624 if (physic.get_velocity_y() == 0 &&
625 !issolid(base.x+base.width/2, base.y + base.height)) {
626 physic.enable_gravity(true);
627 physic.set_velocity(physic.get_velocity_x(), 2);
631 physic.apply(base.x, base.y);
632 if (dying != DYING_FALLING)
633 collision_swept_object_map(&old_base,&base);
637 BadGuy::action_snowball()
639 if (dying == DYING_NOT)
640 check_horizontal_bump();
644 physic.apply(base.x, base.y);
645 if (dying != DYING_FALLING)
646 collision_swept_object_map(&old_base,&base);
652 // Remove if it's far off the screen:
653 if (base.x < scroll_x - OFFSCREEN_DISTANCE)
659 // BadGuy fall below the ground
660 if (base.y > screen->h) {
665 // Once it's on screen, it's activated!
666 if (base.x <= scroll_x + screen->w + OFFSCREEN_DISTANCE)
706 case BAD_BOUNCINGSNOWBALL:
707 action_bouncingsnowball();
710 case BAD_FLYINGSNOWBALL:
711 action_flyingsnowball();
727 // Don't try to draw stuff that is outside of the screen
728 if(base.x <= scroll_x - base.width || base.x >= scroll_x + screen->w)
730 if(texture_left == 0 || texture_right == 0)
733 float global_frame = (float(global_frame_counter - animation_offset) / 10);
734 global_frame *= animation_speed;
735 size_t frame = size_t(global_frame) % animation_length;
736 texture_type* texture =
737 (dir == LEFT) ? &texture_left[frame] : &texture_right[frame];
738 texture_draw(texture, base.x - scroll_x, base.y);
742 BadGuy::set_texture(texture_type* left, texture_type* right,
743 int nanimlength, float nanimspeed)
746 if(base.width == 0 && base.height == 0) {
747 base.width = left->w;
748 base.height = left->h;
749 } else if(base.width != left->w || base.height != left->h) {
750 base.x -= (left->w - base.width) / 2;
751 base.y -= left->h - base.height;
752 base.width = left->w;
753 base.height = left->h;
757 base.width = base.height = 0;
760 animation_length = nanimlength;
761 animation_speed = nanimspeed;
762 animation_offset = 0;
764 texture_right = right;
770 if(kind == BAD_BSOD || kind == BAD_LAPTOP || kind == BAD_MRBOMB
771 || kind == BAD_BOUNCINGSNOWBALL) {
777 BadGuy::make_player_jump(Player* player)
779 player->physic.set_velocity(player->physic.get_velocity_x(), 2);
780 player->base.y = base.y - player->base.height - 2;
784 BadGuy::squish_me(Player* player)
786 make_player_jump(player);
788 World::current()->add_score(base.x - scroll_x, base.y, 50 * score_multiplier);
789 play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
792 dying = DYING_SQUISHED;
793 timer_start(&timer, 2000);
794 physic.set_velocity(0, 0);
798 BadGuy::squish(Player* player)
800 if(kind == BAD_MRBOMB) {
801 // mrbomb transforms into a bomb now
802 World::current()->add_bad_guy(base.x, base.y, BAD_BOMB);
804 make_player_jump(player);
805 World::current()->add_score(base.x - scroll_x, base.y, 50 * score_multiplier);
806 play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
812 } else if(kind == BAD_BSOD) {
814 set_texture(img_bsod_squished_left, img_bsod_squished_right, 1);
815 physic.set_velocity(0, physic.get_velocity_y());
818 } else if (kind == BAD_LAPTOP) {
819 if (mode == NORMAL || mode == KICK)
822 play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
824 set_texture(img_laptop_flat_left, img_laptop_flat_right, 1);
825 physic.set_velocity(0, physic.get_velocity_y());
827 timer_start(&timer, 4000);
828 } else if (mode == FLAT) {
830 play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
832 if (player->base.x < base.x + (base.width/2)) {
833 physic.set_velocity(5, physic.get_velocity_y());
836 physic.set_velocity(-5, physic.get_velocity_y());
841 set_texture(img_laptop_flat_left, img_laptop_flat_right, 1);
844 make_player_jump(player);
846 World::current()->add_score(base.x - scroll_x, base.y, 25 * score_multiplier);
849 } else if(kind == BAD_FISH) {
850 make_player_jump(player);
852 World::current()->add_score(base.x - scroll_x, base.y, 25 * score_multiplier);
855 // simply remove the fish...
858 } else if(kind == BAD_BOUNCINGSNOWBALL) {
860 set_texture(img_bouncingsnowball_squished,img_bouncingsnowball_squished,1);
862 } else if(kind == BAD_FLYINGSNOWBALL) {
864 set_texture(img_flyingsnowball_squished,img_flyingsnowball_squished,1);
866 } else if(kind == BAD_SNOWBALL) {
868 set_texture(img_snowball_squished_left, img_snowball_squished_right, 1);
876 if(kind == BAD_BOMB || kind == BAD_STALACTITE || kind == BAD_FLAME)
879 dying = DYING_FALLING;
880 if(kind == BAD_LAPTOP)
881 set_texture(img_laptop_falling_left, img_laptop_falling_right, 1);
882 else if(kind == BAD_BSOD)
883 set_texture(img_bsod_falling_left, img_bsod_falling_right, 1);
885 physic.enable_gravity(true);
886 physic.set_velocity(physic.get_velocity_x(), 0);
888 /* Gain some points: */
889 if (kind == BAD_BSOD)
890 World::current()->add_score(base.x - scroll_x, base.y,
891 50 * score_multiplier);
893 World::current()->add_score(base.x - scroll_x, base.y,
894 25 * score_multiplier);
896 /* Play death sound: */
897 play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
901 BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
903 BadGuy* pbad_c = NULL;
905 if(type == COLLISION_BUMP) {
909 if(type == COLLISION_SQUISH) {
910 Player* player = static_cast<Player*>(p_c_object);
922 pbad_c = (BadGuy*) p_c_object;
923 if(kind == BAD_LAPTOP && mode == KICK &&
924 pbad_c->kind != BAD_FLAME && pbad_c->kind != BAD_BOMB)
926 /* We're in kick mode, kill the other guy
927 and yourself(wuahaha) : */
935 //---------------------------------------------------------------------------
937 void load_badguy_gfx()
940 texture_load(&img_bsod_left[0], datadir +
941 "/images/shared/bsod-left-0.png",
944 texture_load(&img_bsod_left[1], datadir +
945 "/images/shared/bsod-left-1.png",
948 texture_load(&img_bsod_left[2], datadir +
949 "/images/shared/bsod-left-2.png",
952 texture_load(&img_bsod_left[3], datadir +
953 "/images/shared/bsod-left-3.png",
956 texture_load(&img_bsod_right[0], datadir +
957 "/images/shared/bsod-right-0.png",
960 texture_load(&img_bsod_right[1], datadir +
961 "/images/shared/bsod-right-1.png",
964 texture_load(&img_bsod_right[2], datadir +
965 "/images/shared/bsod-right-2.png",
968 texture_load(&img_bsod_right[3], datadir +
969 "/images/shared/bsod-right-3.png",
972 texture_load(&img_bsod_squished_left[0], datadir +
973 "/images/shared/bsod-squished-left.png",
976 texture_load(&img_bsod_squished_right[0], datadir +
977 "/images/shared/bsod-squished-right.png",
980 texture_load(&img_bsod_falling_left[0], datadir +
981 "/images/shared/bsod-falling-left.png",
984 texture_load(&img_bsod_falling_right[0], datadir +
985 "/images/shared/bsod-falling-right.png",
991 texture_load(&img_laptop_left[0], datadir + "/images/shared/mriceblock-left-0.png", USE_ALPHA);
992 texture_load(&img_laptop_left[1], datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA);
993 texture_load(&img_laptop_left[2], datadir + "/images/shared/mriceblock-left-2.png", USE_ALPHA);
994 texture_load(&img_laptop_left[3], datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA);
996 texture_load(&img_laptop_right[0], datadir + "/images/shared/mriceblock-right-0.png", USE_ALPHA);
997 texture_load(&img_laptop_right[1], datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA);
998 texture_load(&img_laptop_right[2], datadir + "/images/shared/mriceblock-right-2.png", USE_ALPHA);
999 texture_load(&img_laptop_right[3], datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA);
1001 texture_load(&img_laptop_flat_left[0],
1002 datadir + "/images/shared/laptop-flat-left.png",
1005 texture_load(&img_laptop_flat_right[0], datadir +
1006 "/images/shared/laptop-flat-right.png",
1009 texture_load(&img_laptop_falling_left[0], datadir +
1010 "/images/shared/laptop-falling-left.png",
1013 texture_load(&img_laptop_falling_right[0], datadir +
1014 "/images/shared/laptop-falling-right.png",
1020 texture_load(&img_money_left[0], datadir +
1021 "/images/shared/bag-left-0.png",
1024 texture_load(&img_money_left[1], datadir +
1025 "/images/shared/bag-left-1.png",
1028 texture_load(&img_money_right[0], datadir +
1029 "/images/shared/bag-right-0.png",
1032 texture_load(&img_money_right[1], datadir +
1033 "/images/shared/bag-right-1.png",
1037 for(int i=0; i<4; ++i) {
1039 snprintf(num, 4, "%d", i);
1040 texture_load(&img_mrbomb_left[i],
1041 datadir + "/images/shared/mrbomb-left-" + num + ".png", USE_ALPHA);
1042 texture_load(&img_mrbomb_right[i],
1043 datadir + "/images/shared/mrbomb-right-" + num + ".png", USE_ALPHA);
1045 texture_load(&img_mrbomb_ticking_left[0],
1046 datadir + "/images/shared/mrbombx-left-0.png", USE_ALPHA);
1047 texture_load(&img_mrbomb_ticking_right[0],
1048 datadir + "/images/shared/mrbombx-right-0.png", USE_ALPHA);
1049 texture_load(&img_mrbomb_explosion[0],
1050 datadir + "/images/shared/mrbomb-explosion.png", USE_ALPHA);
1053 texture_load(&img_stalactite[0],
1054 datadir + "/images/shared/stalactite.png", USE_ALPHA);
1055 texture_load(&img_stalactite_broken[0],
1056 datadir + "/images/shared/stalactite-broken.png", USE_ALPHA);
1059 texture_load(&img_flame[0],
1060 datadir + "/images/shared/flame-0.png", USE_ALPHA);
1061 texture_load(&img_flame[1],
1062 datadir + "/images/shared/flame-1.png", USE_ALPHA);
1065 texture_load(&img_fish[0],
1066 datadir + "/images/shared/fish-left-0.png", USE_ALPHA);
1067 texture_load(&img_fish[1],
1068 datadir + "/images/shared/fish-left-1.png", USE_ALPHA);
1070 /* bouncing snowball */
1071 for(int i=0; i<6; ++i) {
1073 snprintf(num, 4, "%d", i);
1074 texture_load(&img_bouncingsnowball_left[i],
1075 datadir + "/images/shared/bouncingsnowball-left-" + num + ".png",
1077 texture_load(&img_bouncingsnowball_right[i],
1078 datadir + "/images/shared/bouncingsnowball-right-" + num + ".png",
1081 texture_load(&img_bouncingsnowball_squished[0],
1082 datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
1084 /* flying snowball */
1085 texture_load(&img_flyingsnowball[0],
1086 datadir + "/images/shared/flyingsnowball-left-0.png", USE_ALPHA);
1087 texture_load(&img_flyingsnowball[1],
1088 datadir + "/images/shared/flyingsnowball-left-1.png", USE_ALPHA);
1089 texture_load(&img_flyingsnowball_squished[0],
1090 datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
1093 for(int i = 0; i < 3; ++i) {
1095 snprintf(num, 4, "%d", i);
1096 texture_load(&img_spiky_left[i],
1097 datadir + "/images/shared/spiky-left-" + num + ".png",
1099 texture_load(&img_spiky_right[i],
1100 datadir + "/images/shared/spiky-right-" + num + ".png",
1105 texture_load(&img_snowball_left[0], datadir + "/images/shared/snowball-left-0.png", USE_ALPHA);
1106 texture_load(&img_snowball_left[1], datadir + "/images/shared/snowball-left-1.png", USE_ALPHA);
1107 texture_load(&img_snowball_left[2], datadir + "/images/shared/snowball-left-2.png", USE_ALPHA);
1108 texture_load(&img_snowball_left[3], datadir + "/images/shared/snowball-left-1.png", USE_ALPHA);
1110 texture_load(&img_snowball_right[0], datadir + "/images/shared/snowball-right-0.png", USE_ALPHA);
1111 texture_load(&img_snowball_right[1], datadir + "/images/shared/snowball-right-1.png", USE_ALPHA);
1112 texture_load(&img_snowball_right[2], datadir + "/images/shared/snowball-right-2.png", USE_ALPHA);
1113 texture_load(&img_snowball_right[3], datadir + "/images/shared/snowball-right-1.png", USE_ALPHA);
1115 texture_load(&img_snowball_squished_left[0],
1116 datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
1117 texture_load(&img_snowball_squished_right[0],
1118 datadir + "/images/shared/bsod-squished-right.png", USE_ALPHA);
1121 void free_badguy_gfx()
1123 for (int i = 0; i < 4; i++)
1125 texture_free(&img_bsod_left[i]);
1126 texture_free(&img_bsod_right[i]);
1129 texture_free(&img_bsod_squished_left[0]);
1130 texture_free(&img_bsod_squished_right[0]);
1132 texture_free(&img_bsod_falling_left[0]);
1133 texture_free(&img_bsod_falling_right[0]);
1135 for (int i = 0; i < 4; i++)
1137 texture_free(&img_laptop_left[i]);
1138 texture_free(&img_laptop_right[i]);
1141 texture_free(&img_laptop_flat_left[0]);
1142 texture_free(&img_laptop_flat_right[0]);
1144 texture_free(&img_laptop_falling_left[0]);
1145 texture_free(&img_laptop_falling_right[0]);
1147 for (int i = 0; i < 2; i++)
1149 texture_free(&img_money_left[i]);
1150 texture_free(&img_money_right[i]);
1153 for(int i = 0; i < 4; i++) {
1154 texture_free(&img_mrbomb_left[i]);
1155 texture_free(&img_mrbomb_right[i]);
1158 texture_free(&img_mrbomb_ticking_left[0]);
1159 texture_free(&img_mrbomb_ticking_right[0]);
1160 texture_free(&img_mrbomb_explosion[0]);
1162 texture_free(&img_stalactite[0]);
1163 texture_free(&img_stalactite_broken[0]);
1165 texture_free(&img_flame[0]);
1166 texture_free(&img_flame[1]);
1168 texture_free(&img_fish[0]);
1169 texture_free(&img_fish[1]);
1171 for(int i=0; i<6; ++i) {
1172 texture_free(&img_bouncingsnowball_left[i]);
1173 texture_free(&img_bouncingsnowball_right[i]);
1175 texture_free(&img_bouncingsnowball_squished[0]);
1177 texture_free(&img_flyingsnowball[0]);
1178 texture_free(&img_flyingsnowball[1]);
1179 texture_free(&img_flyingsnowball_squished[0]);
1181 for(int i = 0; i<3; ++i) {
1182 texture_free(&img_spiky_left[i]);
1183 texture_free(&img_spiky_right[i]);
1185 for(int i = 0; i<4; ++i) {
1186 texture_free(&img_snowball_left[i]);
1187 texture_free(&img_snowball_right[i]);
1189 texture_free(&img_snowball_squished_left[0]);
1190 texture_free(&img_snowball_squished_right[0]);