- undo of my last patch, removing 'this' is not a good idea and causes even worse...
[supertux.git] / src / badguy.cpp
1 //  $Id$
2 // 
3 //  SuperTux
4 //  Copyright (C) 2000 Bill Kendrick <bill@newbreedsoftware.com>
5 //  Copyright (C) 2004 Tobias Glaesser <tobi.web@gmx.de>
6 //  Copyright (C) 2004 Matthias Braun <matze@braunis.de>
7 //
8 //  This program is free software; you can redistribute it and/or
9 //  modify it under the terms of the GNU General Public License
10 //  as published by the Free Software Foundation; either version 2
11 //  of the License, or (at your option) any later version.
12 //
13 //  This program is distributed in the hope that it will be useful,
14 //  but WITHOUT ANY WARRANTY; without even the implied warranty of
15 //  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
16 //  GNU General Public License for more details.
17 // 
18 //  You should have received a copy of the GNU General Public License
19 //  along with this program; if not, write to the Free Software
20 //  Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
21 //  02111-1307, USA.
22
23 #include <iostream>
24 #include <math.h>
25
26 #include "globals.h"
27 #include "defines.h"
28 #include "badguy.h"
29 #include "scene.h"
30 #include "screen.h"
31 #include "world.h"
32 #include "tile.h"
33 #include "resources.h"
34 #include "sprite_manager.h"
35
36 Sprite* img_bsod_squished_left;
37 Sprite* img_bsod_squished_right;
38 Sprite* img_bsod_falling_left;
39 Sprite* img_bsod_falling_right;
40 Sprite* img_laptop_flat_left;
41 Sprite* img_laptop_flat_right;
42 Sprite* img_laptop_falling_left;
43 Sprite* img_laptop_falling_right;
44 Sprite* img_bsod_left;
45 Sprite* img_bsod_right;
46 Sprite* img_laptop_left;
47 Sprite* img_laptop_right;
48 Sprite* img_jumpy_left_up;
49 Sprite* img_jumpy_left_down;
50 Sprite* img_jumpy_left_middle;
51 Sprite* img_mrbomb_left;
52 Sprite* img_mrbomb_right;
53 Sprite* img_mrbomb_ticking_left;
54 Sprite* img_mrbomb_ticking_right;
55 Sprite* img_mrbomb_explosion;
56 Sprite* img_stalactite;
57 Sprite* img_stalactite_broken;
58 Sprite* img_flame;
59 Sprite* img_fish;
60 Sprite* img_fish_down;
61 Sprite* img_bouncingsnowball_left;
62 Sprite* img_bouncingsnowball_right;
63 Sprite* img_bouncingsnowball_squished;
64 Sprite* img_flyingsnowball;
65 Sprite* img_flyingsnowball_squished;
66 Sprite* img_spiky_left;
67 Sprite* img_spiky_right;
68 Sprite* img_snowball_left;
69 Sprite* img_snowball_right;
70 Sprite* img_snowball_squished_left;
71 Sprite* img_snowball_squished_right;
72
73 #define BADGUY_WALK_SPEED .8f
74
75 BadGuyKind  badguykind_from_string(const std::string& str)
76 {
77   if (str == "money")
78     return BAD_MONEY;
79   else if (str == "laptop" || str == "mriceblock")
80     return BAD_LAPTOP;
81   else if (str == "bsod")
82     return BAD_BSOD;
83   else if (str == "mrbomb")
84     return BAD_MRBOMB;
85   else if (str == "stalactite")
86     return BAD_STALACTITE;
87   else if (str == "flame")
88     return BAD_FLAME;
89   else if (str == "fish")
90     return BAD_FISH;
91   else if (str == "bouncingsnowball")
92     return BAD_BOUNCINGSNOWBALL;
93   else if (str == "flyingsnowball")
94     return BAD_FLYINGSNOWBALL;
95   else if (str == "spiky")
96     return BAD_SPIKY;
97   else if (str == "snowball")
98     return BAD_SNOWBALL;
99   else
100     {
101       printf("Couldn't convert badguy: '%s'\n", str.c_str());
102       return BAD_BSOD;
103     }
104 }
105
106 std::string badguykind_to_string(BadGuyKind kind)
107 {
108   switch(kind)
109     {
110     case BAD_MONEY:
111       return "money";
112       break;
113     case BAD_LAPTOP:
114       return "laptop";
115       break;
116     case BAD_BSOD:
117       return "bsod";
118       break;
119     case BAD_MRBOMB:
120       return "mrbomb";
121       break;
122     case BAD_STALACTITE:
123       return "stalactite";
124       break;
125     case BAD_FLAME:
126       return "flame";
127       break;
128     case BAD_FISH:
129       return "fish";
130       break;
131     case BAD_BOUNCINGSNOWBALL:
132       return "bouncingsnowball";
133       break;
134     case BAD_FLYINGSNOWBALL:
135       return "flyingsnowball";
136       break;
137     case BAD_SPIKY:
138       return "spiky";
139       break;
140     case BAD_SNOWBALL:
141       return "snowball";
142       break;
143     default:
144       return "bsod";
145     }
146 }
147
148 void
149 BadGuy::init(float x, float y, BadGuyKind kind_, bool stay_on_platform_)
150 {
151   base.x   = x;
152   base.y   = y;    
153   base.width  = 0;
154   base.height = 0;
155   base.xm  = 0;
156   base.ym  = 0;
157
158   stay_on_platform = stay_on_platform_;
159   mode     = NORMAL;
160   dying    = DYING_NOT;
161   kind     = kind_;
162   old_base = base;
163   dir      = LEFT;
164   seen     = false;
165   animation_offset = 0;
166   sprite_left = sprite_right = 0;
167   physic.reset();
168   timer.init(true);
169
170   if(kind == BAD_BSOD) {
171     physic.set_velocity(-BADGUY_WALK_SPEED, 0);
172     set_sprite(img_bsod_left, img_bsod_right);
173   } else if(kind == BAD_MRBOMB) {
174     physic.set_velocity(-BADGUY_WALK_SPEED, 0);
175     set_sprite(img_mrbomb_left, img_mrbomb_right);
176   } else if (kind == BAD_LAPTOP) {
177     physic.set_velocity(-BADGUY_WALK_SPEED, 0);
178     set_sprite(img_laptop_left, img_laptop_right);
179   } else if(kind == BAD_MONEY) {
180     set_sprite(img_jumpy_left_up, img_jumpy_left_up);
181   } else if(kind == BAD_BOMB) {
182     set_sprite(img_mrbomb_ticking_left, img_mrbomb_ticking_right);
183     // hack so that the bomb doesn't hurt until it expldes...
184     dying = DYING_SQUISHED;
185   } else if(kind == BAD_FLAME) {
186     base.ym = 0; // we misuse base.ym as angle for the flame
187     physic.enable_gravity(false);
188     set_sprite(img_flame, img_flame);
189   } else if(kind == BAD_BOUNCINGSNOWBALL) {
190     physic.set_velocity(-BADGUY_WALK_SPEED, 0);
191     set_sprite(img_bouncingsnowball_left, img_bouncingsnowball_right);
192   } else if(kind == BAD_STALACTITE) {
193     physic.enable_gravity(false);
194     set_sprite(img_stalactite, img_stalactite);
195   } else if(kind == BAD_FISH) {
196     set_sprite(img_fish, img_fish);
197     physic.enable_gravity(true);
198   } else if(kind == BAD_FLYINGSNOWBALL) {
199     set_sprite(img_flyingsnowball, img_flyingsnowball);
200     physic.enable_gravity(false);
201   } else if(kind == BAD_SPIKY) {
202     physic.set_velocity(-BADGUY_WALK_SPEED, 0);
203     set_sprite(img_spiky_left, img_spiky_right);
204   } else if(kind == BAD_SNOWBALL) {
205     physic.set_velocity(-BADGUY_WALK_SPEED, 0);
206     set_sprite(img_snowball_left, img_snowball_right);
207   }
208
209   // if we're in a solid tile at start correct that now
210   if(kind != BAD_FLAME && kind != BAD_FISH && collision_object_map(&base)) {
211     printf("Warning: badguy started in wall!.\n");
212     while(collision_object_map(&base))
213       --base.y;
214   }
215 }
216
217 void
218 BadGuy::action_bsod(float frame_ratio)
219 {
220   static const float BSODJUMP = 2;
221     
222   if (dying == DYING_NOT)
223     check_horizontal_bump();
224
225   fall();
226
227   // jump when we're about to fall
228   if (physic.get_velocity_y() == 0 && 
229       !issolid(base.x+base.width/2, base.y + base.height)) 
230     {
231       physic.enable_gravity(true);
232       physic.set_velocity(physic.get_velocity_x(), BSODJUMP);
233     }
234
235   // Handle dying timer:
236   if (dying == DYING_SQUISHED && !timer.check())
237     {
238       /* Remove it if time's up: */
239       remove_me();
240       return;
241     }
242
243   // move
244   physic.apply(frame_ratio, base.x, base.y);
245   if(dying != DYING_FALLING)
246     collision_swept_object_map(&old_base, &base);
247 }
248
249 void
250 BadGuy::action_laptop(float frame_ratio)
251 {
252   Player& tux = *World::current()->get_tux();
253
254   if(dying == DYING_NOT)
255     fall();
256   
257   /* Move left/right: */
258   if (mode == NORMAL || mode == KICK)
259     {
260       // move
261       physic.apply(frame_ratio, base.x, base.y);
262       if (dying != DYING_FALLING)
263         collision_swept_object_map(&old_base,&base);
264     }
265   else if (mode == HELD)
266     { /* FIXME: The pbad object shouldn't know about pplayer objects. */
267       /* If we're holding the laptop */
268       dir = tux.dir;
269       if(dir==RIGHT)
270         {
271           base.x = tux.base.x + 16;
272           base.y = tux.base.y + tux.base.height/1.5 - base.height;
273         }
274       else /* facing left */
275         {
276           base.x = tux.base.x - 16;
277           base.y = tux.base.y + tux.base.height/1.5 - base.height;
278         }
279       if(collision_object_map(&base))
280         {
281           base.x = tux.base.x;
282           base.y = tux.base.y + tux.base.height/1.5 - base.height;
283         }
284
285       if(tux.input.fire != DOWN) /* SHOOT! */
286         {
287           if(dir == LEFT)
288             base.x -= 24;
289           else
290             base.x += 24;
291           old_base = base;
292
293           mode=KICK;
294           set_sprite(img_laptop_flat_left, img_laptop_flat_right);
295           physic.set_velocity_x((dir == LEFT) ? -3.5 : 3.5);
296           play_sound(sounds[SND_KICK],SOUND_CENTER_SPEAKER);
297         }
298     }
299
300   if (!dying)
301     {
302       int changed = dir;
303       check_horizontal_bump();
304       if(mode == KICK && changed != dir)
305         {
306           /* handle stereo sound (number 10 should be tweaked...)*/
307           if (base.x < scroll_x + screen->w/2 - 10)
308             play_sound(sounds[SND_RICOCHET], SOUND_LEFT_SPEAKER);
309           else if (base.x > scroll_x + screen->w/2 + 10)
310             play_sound(sounds[SND_RICOCHET], SOUND_RIGHT_SPEAKER);
311           else
312             play_sound(sounds[SND_RICOCHET], SOUND_CENTER_SPEAKER);
313         }
314     }
315
316   /* Handle mode timer: */
317   if (mode == FLAT)
318     {
319       if(!timer.check())
320         {
321           mode = NORMAL;
322           set_sprite(img_laptop_left, img_laptop_right);
323           physic.set_velocity( (dir == LEFT) ? -.8 : .8, 0);
324         }
325     }
326 }
327
328 void
329 BadGuy::check_horizontal_bump(bool checkcliff)
330 {
331     float halfheight = base.height / 2;
332     if (dir == LEFT && issolid( base.x, (int) base.y + halfheight))
333     {
334         dir = RIGHT;
335         physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
336         return;
337     }
338     if (dir == RIGHT && issolid( base.x + base.width, (int)base.y + halfheight))
339     {
340         dir = LEFT;
341         physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
342         return;
343     }
344
345     // don't check for cliffs when we're falling
346     if(!checkcliff)
347         return;
348     if(!issolid(base.x + base.width/2, base.y + base.height))
349         return;
350     
351     if(dir == LEFT && !issolid(base.x, (int) base.y + base.height + halfheight))
352     {
353         dir = RIGHT;
354         physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
355         return;
356     }
357     if(dir == RIGHT && !issolid(base.x + base.width,
358                 (int) base.y + base.height + halfheight))
359     {
360         dir = LEFT;
361         physic.set_velocity(-physic.get_velocity_x(), physic.get_velocity_y());
362         return;
363     }
364 }
365
366 void
367 BadGuy::fall()
368 {
369   /* Fall if we get off the ground: */
370   if (dying != DYING_FALLING)
371     {
372       if (!issolid(base.x+base.width/2, base.y + base.height))
373         {
374           // not solid below us? enable gravity
375           physic.enable_gravity(true);
376         }
377       else
378         {
379           /* Land: */
380           if (physic.get_velocity_y() < 0)
381             {
382               base.y = int((base.y + base.height)/32) * 32 - base.height;
383               physic.set_velocity_y(0);
384             }
385           // no gravity anymore please
386           physic.enable_gravity(false);
387
388           if (stay_on_platform && mode == NORMAL)
389             {
390               if (!issolid(base.x + ((dir == LEFT) ? 0 : base.width),
391                            base.y + base.height))
392                 {
393                   physic.set_velocity_x(-physic.get_velocity_x());
394                   if (dir == LEFT)
395                     dir = RIGHT;
396                   else
397                     dir = LEFT;
398                 }
399             }
400         }
401     }
402   else
403     {
404       physic.enable_gravity(true);
405     }
406 }
407
408 void
409 BadGuy::remove_me()
410 {
411   for(std::vector<BadGuy>::iterator i = World::current()->bad_guys.begin(); 
412       i != World::current()->bad_guys.end(); ++i) 
413     {
414       if( & (*i) == this) {
415         World::current()->bad_guys.erase(i);
416         return;
417       }
418     }
419 }
420
421 void
422 BadGuy::action_money(float frame_ratio)
423 {
424   if (fabsf(physic.get_velocity_y()) < 2.5f)
425     set_sprite(img_jumpy_left_middle, img_jumpy_left_middle);
426   else if (physic.get_velocity_y() < 0)
427     set_sprite(img_jumpy_left_up, img_jumpy_left_up);
428   else 
429     set_sprite(img_jumpy_left_down, img_jumpy_left_down);
430
431   Player& tux = *World::current()->get_tux();
432
433   static const float JUMPV = 6;
434     
435   fall();
436   // jump when on ground
437   if(dying == DYING_NOT && issolid(base.x, base.y+32))
438     {
439       physic.set_velocity_y(JUMPV);
440       physic.enable_gravity(true);
441
442       mode = MONEY_JUMP;
443     }
444   else if(mode == MONEY_JUMP)
445     {
446       mode = NORMAL;
447     }
448
449   // set direction based on tux
450   if(tux.base.x > base.x)
451     dir = RIGHT;
452   else
453     dir = LEFT;
454
455   // move
456   physic.apply(frame_ratio, base.x, base.y);
457   if(dying == DYING_NOT)
458     collision_swept_object_map(&old_base, &base);
459 }
460
461 void
462 BadGuy::action_mrbomb(float frame_ratio)
463 {
464   if (dying == DYING_NOT)
465     check_horizontal_bump(true);
466
467   fall();
468
469   physic.apply(frame_ratio, base.x, base.y);
470   if (dying != DYING_FALLING)
471     collision_swept_object_map(&old_base,&base); 
472 }
473
474 void
475 BadGuy::action_bomb(float frame_ratio)
476 {
477   static const int TICKINGTIME = 1000;
478   static const int EXPLODETIME = 1000;
479     
480   fall();
481
482   if(mode == NORMAL) {
483     mode = BOMB_TICKING;
484     timer.start(TICKINGTIME);
485   } else if(!timer.check()) {
486     if(mode == BOMB_TICKING) {
487       mode = BOMB_EXPLODE;
488       set_sprite(img_mrbomb_explosion, img_mrbomb_explosion);
489       dying = DYING_NOT; // now the bomb hurts
490       timer.start(EXPLODETIME);
491     } else if(mode == BOMB_EXPLODE) {
492       remove_me();
493       return;
494     }
495   }
496
497   // move
498   physic.apply(frame_ratio, base.x, base.y);                 
499   collision_swept_object_map(&old_base,&base);
500 }
501
502 void
503 BadGuy::action_stalactite(float frame_ratio)
504 {
505   Player& tux = *World::current()->get_tux();
506
507   static const int SHAKETIME = 800;
508   static const int RANGE = 40;
509     
510   if(mode == NORMAL) {
511     // start shaking when tux is below the stalactite and at least 40 pixels
512     // near
513     if(tux.base.x + 32 > base.x - RANGE && tux.base.x < base.x + 32 + RANGE
514             && tux.base.y + tux.base.height > base.y) {
515       timer.start(SHAKETIME);
516       mode = STALACTITE_SHAKING;
517     }
518   } if(mode == STALACTITE_SHAKING) {
519     base.x = old_base.x + (rand() % 6) - 3; // TODO this could be done nicer...
520     if(!timer.check()) {
521       mode = STALACTITE_FALL;
522     }
523   } else if(mode == STALACTITE_FALL) {
524     fall();
525     /* Destroy if we collides with land */
526     if(issolid(base.x+base.width/2, base.y+base.height))
527     {
528       timer.start(2000);
529       dying = DYING_SQUISHED;
530       mode = FLAT;
531       set_sprite(img_stalactite_broken, img_stalactite_broken);
532     }
533   } else if(mode == FLAT) {
534     fall();
535   }
536
537   // move
538   physic.apply(frame_ratio, base.x, base.y);
539
540   if(dying == DYING_SQUISHED && !timer.check())
541     remove_me();
542 }
543
544 void
545 BadGuy::action_flame(float frame_ratio)
546 {
547     static const float radius = 100;
548     static const float speed = 0.02;
549     base.x = old_base.x + cos(base.ym) * radius;
550     base.y = old_base.y + sin(base.ym) * radius;
551
552     base.ym = fmodf(base.ym + frame_ratio * speed, 2*M_PI);
553 }
554
555 void
556 BadGuy::action_fish(float frame_ratio)
557 {
558   static const float JUMPV = 6;
559   static const int WAITTIME = 1000;
560     
561   // go in wait mode when back in water
562   if(dying == DYING_NOT && gettile(base.x, base.y+ base.height)->water
563         && physic.get_velocity_y() <= 0 && mode == NORMAL)
564     {
565       mode = FISH_WAIT;
566       set_sprite(0, 0);
567       physic.set_velocity(0, 0);
568       physic.enable_gravity(false);
569       timer.start(WAITTIME);
570     }
571   else if(mode == FISH_WAIT && !timer.check())
572     {
573       // jump again
574       set_sprite(img_fish, img_fish);
575       mode = NORMAL;
576       physic.set_velocity(0, JUMPV);
577       physic.enable_gravity(true);
578     }
579
580   physic.apply(frame_ratio, base.x, base.y);
581   if(dying == DYING_NOT)
582     collision_swept_object_map(&old_base, &base);
583
584   if(physic.get_velocity_y() < 0)
585     set_sprite(img_fish_down, img_fish_down);
586 }
587
588 void
589 BadGuy::action_bouncingsnowball(float frame_ratio)
590 {
591   static const float JUMPV = 4.5;
592     
593   fall();
594
595   // jump when on ground
596   if(dying == DYING_NOT && issolid(base.x, base.y+32))
597     {
598       physic.set_velocity_y(JUMPV);
599       physic.enable_gravity(true);
600     }                                                     
601   else
602     {
603       mode = NORMAL;
604     }
605
606   // check for right/left collisions
607   check_horizontal_bump();
608
609   physic.apply(frame_ratio, base.x, base.y);
610   if(dying == DYING_NOT)
611     collision_swept_object_map(&old_base, &base);
612
613   // Handle dying timer:
614   if (dying == DYING_SQUISHED && !timer.check())
615     {
616       /* Remove it if time's up: */
617       remove_me();
618       return;
619     }
620 }
621
622 void
623 BadGuy::action_flyingsnowball(float frame_ratio)
624 {
625   static const float FLYINGSPEED = 1;
626   static const int DIRCHANGETIME = 1000;
627     
628   // go into flyup mode if none specified yet
629   if(dying == DYING_NOT && mode == NORMAL) {
630     mode = FLY_UP;
631     physic.set_velocity_y(FLYINGSPEED);
632     timer.start(DIRCHANGETIME/2);
633   }
634
635   if(dying == DYING_NOT && !timer.check()) {
636     if(mode == FLY_UP) {
637       mode = FLY_DOWN;
638       physic.set_velocity_y(-FLYINGSPEED);
639     } else if(mode == FLY_DOWN) {
640       mode = FLY_UP;
641       physic.set_velocity_y(FLYINGSPEED);
642     }
643     timer.start(DIRCHANGETIME);
644   }
645
646   if(dying != DYING_NOT)
647     physic.enable_gravity(true);
648
649   physic.apply(frame_ratio, base.x, base.y);
650   if(dying == DYING_NOT || dying == DYING_SQUISHED)
651     collision_swept_object_map(&old_base, &base);
652
653   // Handle dying timer:
654   if (dying == DYING_SQUISHED && !timer.check())
655     {
656       /* Remove it if time's up: */
657       remove_me();
658       return;
659     }                                                          
660 }
661
662 void
663 BadGuy::action_spiky(float frame_ratio)
664 {
665   if (dying == DYING_NOT)
666     check_horizontal_bump();
667
668   fall();
669 #if 0
670   // jump when we're about to fall
671   if (physic.get_velocity_y() == 0 && 
672           !issolid(base.x+base.width/2, base.y + base.height)) {
673     physic.enable_gravity(true);
674     physic.set_velocity_y(2);
675   }
676 #endif
677
678   physic.apply(frame_ratio, base.x, base.y);
679   if (dying != DYING_FALLING)
680     collision_swept_object_map(&old_base,&base);   
681 }
682
683 void
684 BadGuy::action_snowball(float frame_ratio)
685 {
686   if (dying == DYING_NOT)
687     check_horizontal_bump();
688
689   fall();
690
691   physic.apply(frame_ratio, base.x, base.y);
692   if (dying != DYING_FALLING)
693     collision_swept_object_map(&old_base,&base);
694 }
695
696 void
697 BadGuy::action(float frame_ratio)
698 {
699   // Remove if it's far off the screen:
700   if (base.x < scroll_x - OFFSCREEN_DISTANCE)
701     {
702       remove_me();                                                
703       return;
704     }
705
706   // BadGuy fall below the ground
707   if (base.y > screen->h) {
708     remove_me();
709     return;
710   }
711
712   // Once it's on screen, it's activated!
713   if (base.x <= scroll_x + screen->w + OFFSCREEN_DISTANCE)
714     seen = true;
715
716   if(!seen)
717     return;
718
719   switch (kind)
720     {
721     case BAD_BSOD:
722       action_bsod(frame_ratio);
723       break;
724
725     case BAD_LAPTOP:
726       action_laptop(frame_ratio);
727       break;
728   
729     case BAD_MONEY:
730       action_money(frame_ratio);
731       break;
732
733     case BAD_MRBOMB:
734       action_mrbomb(frame_ratio);
735       break;
736     
737     case BAD_BOMB:
738       action_bomb(frame_ratio);
739       break;
740
741     case BAD_STALACTITE:
742       action_stalactite(frame_ratio);
743       break;
744
745     case BAD_FLAME:
746       action_flame(frame_ratio);
747       break;
748
749     case BAD_FISH:
750       action_fish(frame_ratio);
751       break;
752
753     case BAD_BOUNCINGSNOWBALL:
754       action_bouncingsnowball(frame_ratio);
755       break;
756
757     case BAD_FLYINGSNOWBALL:
758       action_flyingsnowball(frame_ratio);
759       break;
760
761     case BAD_SPIKY:
762       action_spiky(frame_ratio);
763       break;
764
765     case BAD_SNOWBALL:
766       action_snowball(frame_ratio);
767       break;
768     }
769 }
770
771 void
772 BadGuy::draw()
773 {
774   // Don't try to draw stuff that is outside of the screen
775   if(base.x <= scroll_x - base.width || base.x >= scroll_x + screen->w)
776     return;
777   
778   if(sprite_left == 0 || sprite_right == 0)
779     {
780       return;
781     }
782
783   Sprite* sprite = (dir == LEFT) ? sprite_left : sprite_right;
784   sprite->draw(base.x - scroll_x, base.y);
785
786   if (debug_mode)
787     fillrect(base.x - scroll_x, base.y, base.width, base.height, 75,0,75, 150);
788 }
789
790 void
791 BadGuy::set_sprite(Sprite* left, Sprite* right) 
792 {
793   if (1)
794     {
795       base.width = 32;
796       base.height = 32;
797     }
798   else
799     {
800       // FIXME: Using the image size for the physics and collision is
801       // a bad idea, since images should always overlap there physical
802       // representation
803       if(left != 0) {
804         if(base.width == 0 && base.height == 0) {
805           base.width  = left->get_width();
806           base.height = left->get_height();
807         } else if(base.width != left->get_width() || base.height != left->get_height()) {
808           base.x -= (left->get_width() - base.width) / 2;
809           base.y -= left->get_height() - base.height;
810           base.width = left->get_width();
811           base.height = left->get_height();
812           old_base = base;
813         }
814       } else {
815         base.width = base.height = 0;
816       }
817     }
818
819   animation_offset = 0;
820   sprite_left  = left;
821   sprite_right = right;
822 }
823
824 void
825 BadGuy::bump()
826 {
827   if(kind == BAD_BSOD || kind == BAD_LAPTOP || kind == BAD_MRBOMB
828       || kind == BAD_BOUNCINGSNOWBALL) {
829     kill_me();
830   }
831 }
832
833 void
834 BadGuy::make_player_jump(Player* player)
835 {
836   player->physic.set_velocity_y(2);
837   player->base.y = base.y - player->base.height - 2;
838 }
839
840 void
841 BadGuy::squish_me(Player* player)
842 {
843   make_player_jump(player);
844     
845   World::current()->add_score(base.x - scroll_x,
846                               base.y, 50 * player_status.score_multiplier);
847   play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
848   player_status.score_multiplier++;
849
850   dying = DYING_SQUISHED;
851   timer.start(2000);
852   physic.set_velocity(0, 0);
853 }
854
855 void
856 BadGuy::squish(Player* player)
857 {
858   if(kind == BAD_MRBOMB) {
859     // mrbomb transforms into a bomb now
860     World::current()->add_bad_guy(base.x, base.y, BAD_BOMB);
861     
862     make_player_jump(player);
863     World::current()->add_score(base.x - scroll_x, base.y, 50 * player_status.score_multiplier);
864     play_sound(sounds[SND_SQUISH], SOUND_CENTER_SPEAKER);
865     player_status.score_multiplier++;
866     remove_me();     
867     return;
868
869   } else if(kind == BAD_BSOD) {
870     squish_me(player);
871     set_sprite(img_bsod_squished_left, img_bsod_squished_right);
872     physic.set_velocity_x(0);
873     return;
874       
875   } else if (kind == BAD_LAPTOP) {
876     if (mode == NORMAL || mode == KICK)
877       {
878         /* Flatten! */
879         play_sound(sounds[SND_STOMP], SOUND_CENTER_SPEAKER);
880         mode = FLAT;
881         set_sprite(img_laptop_flat_left, img_laptop_flat_right);
882         physic.set_velocity_x(0);
883
884         timer.start(4000);
885       } else if (mode == FLAT) {
886         /* Kick! */
887         play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
888
889         if (player->base.x < base.x + (base.width/2)) {
890           physic.set_velocity_x(5);
891           dir = RIGHT;
892         } else {
893           physic.set_velocity_x(-5);
894           dir = LEFT;
895         }
896
897         mode = KICK;
898         set_sprite(img_laptop_flat_left, img_laptop_flat_right);
899       }
900
901     make_player_jump(player);
902               
903     World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier);
904     player_status.score_multiplier++;
905     return;
906   } else if(kind == BAD_FISH) {
907     // fish can only be killed when falling down
908     if(physic.get_velocity_y() >= 0)
909       return;
910       
911     make_player_jump(player);
912               
913     World::current()->add_score(base.x - scroll_x, base.y, 25 * player_status.score_multiplier);
914     player_status.score_multiplier++;
915      
916     // simply remove the fish...
917     remove_me();
918     return;
919   } else if(kind == BAD_BOUNCINGSNOWBALL) {
920     squish_me(player);
921     set_sprite(img_bouncingsnowball_squished,img_bouncingsnowball_squished);
922     return;
923   } else if(kind == BAD_FLYINGSNOWBALL) {
924     squish_me(player);
925     set_sprite(img_flyingsnowball_squished,img_flyingsnowball_squished);
926     return;
927   } else if(kind == BAD_SNOWBALL) {
928     squish_me(player);
929     set_sprite(img_snowball_squished_left, img_snowball_squished_right);
930     return;
931   }
932 }
933
934 void
935 BadGuy::kill_me()
936 {
937   if(kind == BAD_BOMB || kind == BAD_STALACTITE || kind == BAD_FLAME)
938     return;
939
940   dying = DYING_FALLING;
941   if(kind == BAD_LAPTOP)
942     set_sprite(img_laptop_falling_left, img_laptop_falling_right);
943   else if(kind == BAD_BSOD)
944     set_sprite(img_bsod_falling_left, img_bsod_falling_right);
945   
946   physic.enable_gravity(true);
947   physic.set_velocity_y(0);
948
949   /* Gain some points: */
950   if (kind == BAD_BSOD)
951     World::current()->add_score(base.x - scroll_x, base.y,
952                     50 * player_status.score_multiplier);
953   else 
954     World::current()->add_score(base.x - scroll_x, base.y,                                 
955                     25 * player_status.score_multiplier);
956
957   /* Play death sound: */
958   play_sound(sounds[SND_FALL], SOUND_CENTER_SPEAKER);
959 }
960
961 void
962 BadGuy::collision(void *p_c_object, int c_object, CollisionType type)
963 {
964   BadGuy* pbad_c    = NULL;
965
966   if(type == COLLISION_BUMP) {
967     bump();
968     return;
969   }
970   if(type == COLLISION_SQUISH) {
971     Player* player = static_cast<Player*>(p_c_object);
972     squish(player);
973     return;
974   }
975
976   /* COLLISION_NORMAL */
977   switch (c_object)
978     {
979     case CO_BULLET:
980       kill_me();
981       break;
982
983     case CO_BADGUY:
984       pbad_c = (BadGuy*) p_c_object;
985
986       /* If we're a kicked mriceblock, kill any badguys we hit */
987       if(kind == BAD_LAPTOP && mode == KICK &&
988             pbad_c->kind != BAD_FLAME && pbad_c->kind != BAD_BOMB)
989         {
990           pbad_c->kill_me();
991         }
992
993       /* Kill badguys that run into exploding bomb */
994       else if (kind == BAD_BOMB && dying == DYING_NOT)
995       {
996         if (pbad_c->kind == BAD_MRBOMB)
997         {
998           // FIXME: this is where other MrBombs *should* explode istead of dying
999           pbad_c->kill_me(); 
1000         }
1001         else if (pbad_c->kind != BAD_BOMB)
1002         {
1003           pbad_c->kill_me();
1004         }
1005       }
1006
1007       /* Kill any badguys that get hit by stalactite */
1008       else if (kind == BAD_STALACTITE && dying == DYING_NOT)
1009       {
1010         pbad_c->kill_me();
1011       }
1012
1013       /* When enemies run into eachother, make them change directions */
1014       else
1015       {
1016         // Jumpy is an exception
1017         if (pbad_c->kind == BAD_MONEY)
1018           break;
1019
1020         // Bounce off of other badguy if we land on top of him
1021         if (base.y + base.height < pbad_c->base.y + pbad_c->base.height)
1022         {
1023           Direction old_dir = dir;
1024           if (pbad_c->dir == LEFT)
1025             dir = RIGHT;
1026           else if (pbad_c->dir == RIGHT)
1027             dir = LEFT;
1028
1029           if (dir != old_dir)
1030             physic.inverse_velocity_x();
1031
1032           physic.set_velocity(fabs(physic.get_velocity_x()), 2);
1033
1034           break;
1035         }
1036         else if (base.y + base.height > pbad_c->base.y + pbad_c->base.height)
1037           break;
1038
1039         if (dir == LEFT)
1040           dir = RIGHT;
1041         else if (dir == RIGHT)
1042           dir = LEFT;
1043
1044         physic.inverse_velocity_x();
1045       }
1046       
1047       break;
1048
1049     case CO_PLAYER:
1050       Player* player = static_cast<Player*>(p_c_object);
1051       /* Get kicked if were flat */
1052       if (mode == FLAT && !dying)
1053       {
1054         play_sound(sounds[SND_KICK], SOUND_CENTER_SPEAKER);
1055
1056         // Hit from left side
1057         if (player->base.x < base.x) {
1058           physic.set_velocity_x(5);
1059           dir = RIGHT;
1060         }
1061         // Hit from right side
1062         else {
1063           physic.set_velocity_x(-5);
1064           dir = LEFT;
1065         }
1066
1067         mode = KICK;
1068         set_sprite(img_laptop_flat_left, img_laptop_flat_right);
1069       }
1070       break;
1071
1072     }
1073 }
1074
1075 //---------------------------------------------------------------------------
1076
1077 void load_badguy_gfx()
1078 {
1079   img_bsod_squished_left = sprite_manager->load("bsod-squished-left");
1080   img_bsod_squished_right = sprite_manager->load("bsod-squished-right");
1081   img_bsod_falling_left = sprite_manager->load("bsod-falling-left");
1082   img_bsod_falling_right = sprite_manager->load("bsod-falling-right");
1083   img_laptop_flat_left = sprite_manager->load("laptop-flat-left");
1084   img_laptop_flat_right = sprite_manager->load("laptop-flat-right");
1085   img_laptop_falling_left = sprite_manager->load("laptop-falling-left");
1086   img_laptop_falling_right = sprite_manager->load("laptop-falling-right");
1087   img_bsod_left = sprite_manager->load("bsod-left");
1088   img_bsod_right = sprite_manager->load("bsod-right");
1089   img_laptop_left = sprite_manager->load("laptop-left");
1090   img_laptop_right = sprite_manager->load("laptop-right");
1091   img_jumpy_left_up = sprite_manager->load("jumpy-left-up");
1092   img_jumpy_left_down = sprite_manager->load("jumpy-left-down");
1093   img_jumpy_left_middle = sprite_manager->load("jumpy-left-middle");
1094   img_mrbomb_left = sprite_manager->load("mrbomb-left");
1095   img_mrbomb_right = sprite_manager->load("mrbomb-right");
1096   img_mrbomb_ticking_left = sprite_manager->load("mrbomb-ticking-left");
1097   img_mrbomb_ticking_right = sprite_manager->load("mrbomb-ticking-right");
1098   img_mrbomb_explosion = sprite_manager->load("mrbomb-explosion");
1099   img_stalactite = sprite_manager->load("stalactite");
1100   img_stalactite_broken = sprite_manager->load("stalactite-broken");
1101   img_flame = sprite_manager->load("flame");
1102   img_fish = sprite_manager->load("fish");
1103   img_fish_down = sprite_manager->load("fish-down");
1104   img_bouncingsnowball_left = sprite_manager->load("bouncingsnowball-left");
1105   img_bouncingsnowball_right = sprite_manager->load("bouncingsnowball-right");
1106   img_bouncingsnowball_squished = sprite_manager->load("bouncingsnowball-squished");
1107   img_flyingsnowball = sprite_manager->load("flyingsnowball");
1108   img_flyingsnowball_squished = sprite_manager->load("flyingsnowball-squished");
1109   img_spiky_left = sprite_manager->load("spiky-left");
1110   img_spiky_right = sprite_manager->load("spiky-right");
1111   img_snowball_left = sprite_manager->load("snowball-left");
1112   img_snowball_right = sprite_manager->load("snowball-right");
1113   img_snowball_squished_left = sprite_manager->load("snowball-squished-left");
1114   img_snowball_squished_right = sprite_manager->load("snowball-squished-right");
1115 #if 0
1116   /* (BSOD) */
1117   img_bsod_left[0] = new Surface(datadir + "/images/shared/bsod-left-0.png", USE_ALPHA);
1118
1119   img_bsod_left[1] = new Surface(datadir +
1120                                  "/images/shared/bsod-left-1.png",
1121                                  USE_ALPHA);
1122
1123   img_bsod_left[2] = new Surface(datadir +
1124                                  "/images/shared/bsod-left-2.png",
1125                                  USE_ALPHA);
1126
1127   img_bsod_left[3] = new Surface(datadir +
1128                                  "/images/shared/bsod-left-3.png",
1129                                  USE_ALPHA);
1130
1131   img_bsod_right[0] = new Surface(datadir +
1132                                   "/images/shared/bsod-right-0.png",
1133                                   USE_ALPHA);
1134
1135   img_bsod_right[1] = new Surface(datadir +
1136                                   "/images/shared/bsod-right-1.png",
1137                                   USE_ALPHA);
1138
1139   img_bsod_right[2] = new Surface(datadir +
1140                                   "/images/shared/bsod-right-2.png",
1141                                   USE_ALPHA);
1142
1143   img_bsod_right[3] = new Surface(datadir +
1144                                   "/images/shared/bsod-right-3.png",
1145                                   USE_ALPHA);
1146
1147   img_bsod_squished_left[0] = new Surface(datadir +
1148                                           "/images/shared/bsod-squished-left.png",
1149                                           USE_ALPHA);
1150
1151   img_bsod_squished_right[0] = new Surface(datadir +
1152                                            "/images/shared/bsod-squished-right.png",
1153                                            USE_ALPHA);
1154
1155   img_bsod_falling_left[0] = new Surface(datadir +
1156                                          "/images/shared/bsod-falling-left.png",
1157                                          USE_ALPHA);
1158
1159   img_bsod_falling_right[0] = new Surface(datadir +
1160                                           "/images/shared/bsod-falling-right.png",
1161                                           USE_ALPHA);
1162
1163
1164   /* (Laptop) */
1165
1166   img_laptop_left[0] = new Surface(datadir + "/images/shared/mriceblock-left-0.png", USE_ALPHA);
1167   img_laptop_left[1] = new Surface(datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA);
1168   img_laptop_left[2] = new Surface(datadir + "/images/shared/mriceblock-left-2.png", USE_ALPHA);
1169   img_laptop_left[3] = new Surface(datadir + "/images/shared/mriceblock-left-1.png", USE_ALPHA);
1170
1171   img_laptop_right[0] = new Surface(datadir + "/images/shared/mriceblock-right-0.png", USE_ALPHA);
1172   img_laptop_right[1] = new Surface(datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA);
1173   img_laptop_right[2] = new Surface(datadir + "/images/shared/mriceblock-right-2.png", USE_ALPHA);
1174   img_laptop_right[3] = new Surface(datadir + "/images/shared/mriceblock-right-1.png", USE_ALPHA);
1175   
1176   img_laptop_flat_left[0] = new Surface(
1177                                         datadir + "/images/shared/laptop-flat-left.png",
1178                                         USE_ALPHA);
1179
1180   img_laptop_flat_right[0] = new Surface(datadir +
1181                                          "/images/shared/laptop-flat-right.png",
1182                                          USE_ALPHA);
1183
1184   img_laptop_falling_left[0] = new Surface(datadir +
1185                                            "/images/shared/laptop-falling-left.png",
1186                                            USE_ALPHA);
1187
1188   img_laptop_falling_right[0] = new Surface(datadir +
1189                                             "/images/shared/laptop-falling-right.png",
1190                                             USE_ALPHA);
1191
1192
1193   /* (Money) */
1194   img_jumpy_left_up   = new Surface(datadir +
1195                                     "/images/shared/jumpy-left-up-0.png",
1196                                     USE_ALPHA);
1197   img_jumpy_left_down = new Surface(datadir +
1198                                     "/images/shared/jumpy-left-down-0.png",
1199                                     USE_ALPHA);
1200   img_jumpy_left_middle = new Surface(datadir +
1201                                       "/images/shared/jumpy-left-middle-0.png",
1202                                       USE_ALPHA);
1203
1204   /* Mr. Bomb */
1205   for(int i=0; i<4; ++i) {
1206     char num[4];
1207     snprintf(num, 4, "%d", i);
1208     img_mrbomb_left[i] = new Surface(
1209                                      datadir + "/images/shared/mrbomb-left-" + num + ".png", USE_ALPHA);
1210     img_mrbomb_right[i] = new Surface(
1211                                       datadir + "/images/shared/mrbomb-right-" + num + ".png", USE_ALPHA);
1212   }
1213   img_mrbomb_ticking_left[0] = new Surface(
1214                                            datadir + "/images/shared/mrbombx-left-0.png", USE_ALPHA);
1215   img_mrbomb_ticking_right[0] = new Surface(
1216                                             datadir + "/images/shared/mrbombx-right-0.png", USE_ALPHA);
1217   img_mrbomb_explosion[0] = new Surface(
1218                                         datadir + "/images/shared/mrbomb-explosion.png", USE_ALPHA);
1219
1220   /* stalactite */
1221   img_stalactite[0] = new Surface(
1222                                   datadir + "/images/shared/stalactite.png", USE_ALPHA);
1223   img_stalactite_broken[0] = new Surface(
1224                                          datadir + "/images/shared/stalactite-broken.png", USE_ALPHA);
1225
1226   /* flame */
1227   img_flame[0] = new Surface(
1228                              datadir + "/images/shared/flame-0.png", USE_ALPHA);
1229   img_flame[1] = new Surface(
1230                              datadir + "/images/shared/flame-1.png", USE_ALPHA);  
1231
1232   /* fish */
1233   img_fish[0] = new Surface(
1234                             datadir + "/images/shared/fish-left-0.png", USE_ALPHA);
1235   img_fish[1] = new Surface(
1236                             datadir + "/images/shared/fish-left-1.png", USE_ALPHA);
1237   img_fish_down[0] = new Surface(
1238                                  datadir + "/images/shared/fish-down-0.png", USE_ALPHA);
1239
1240   /* bouncing snowball */
1241   for(int i=0; i<6; ++i) {
1242     char num[4];
1243     snprintf(num, 4, "%d", i);
1244     img_bouncingsnowball_left[i] = new Surface(
1245                                                datadir + "/images/shared/bouncingsnowball-left-" + num + ".png",
1246                                                USE_ALPHA);
1247     img_bouncingsnowball_right[i] = new Surface(
1248                                                 datadir + "/images/shared/bouncingsnowball-right-" + num + ".png",
1249                                                 USE_ALPHA);
1250   } 
1251   img_bouncingsnowball_squished[0] = new Surface(
1252                                                  datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
1253
1254   /* flying snowball */
1255   img_flyingsnowball[0] = new Surface(
1256                                       datadir + "/images/shared/flyingsnowball-left-0.png", USE_ALPHA);
1257   img_flyingsnowball[1] = new Surface(
1258                                       datadir + "/images/shared/flyingsnowball-left-1.png", USE_ALPHA);  
1259   img_flyingsnowball_squished[0] = new Surface(
1260                                                datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
1261
1262   /* spiky */
1263   for(int i = 0; i < 3; ++i) {
1264     char num[4];
1265     snprintf(num, 4, "%d", i);
1266     img_spiky_left[i] = new Surface(                                
1267                                     datadir + "/images/shared/spiky-left-" + num + ".png",   
1268                                     USE_ALPHA);
1269     img_spiky_right[i] = new Surface(
1270                                      datadir + "/images/shared/spiky-right-" + num + ".png",
1271                                      USE_ALPHA);
1272   }
1273
1274   /** snowball */
1275   img_snowball_left[0] = new Surface(datadir + "/images/shared/snowball-left-0.png", USE_ALPHA);
1276   img_snowball_left[1] = new Surface(datadir + "/images/shared/snowball-left-1.png", USE_ALPHA);
1277   img_snowball_left[2] = new Surface(datadir + "/images/shared/snowball-left-2.png", USE_ALPHA);
1278   img_snowball_left[3] = new Surface(datadir + "/images/shared/snowball-left-1.png", USE_ALPHA);
1279
1280   img_snowball_right[0] = new Surface(datadir + "/images/shared/snowball-right-0.png", USE_ALPHA);
1281   img_snowball_right[1] = new Surface(datadir + "/images/shared/snowball-right-1.png", USE_ALPHA);
1282   img_snowball_right[2] = new Surface(datadir + "/images/shared/snowball-right-2.png", USE_ALPHA);
1283   img_snowball_right[3] = new Surface(datadir + "/images/shared/snowball-right-1.png", USE_ALPHA);
1284
1285   img_snowball_squished_left[0] = new Surface(
1286                                               datadir + "/images/shared/bsod-squished-left.png", USE_ALPHA);
1287   img_snowball_squished_right[0] = new Surface(
1288                                                datadir + "/images/shared/bsod-squished-right.png", USE_ALPHA);  
1289 #endif
1290 }
1291
1292 void free_badguy_gfx()
1293 {
1294 }
1295
1296 // EOF //