3 // Zeekling - flyer that swoops down when she spots the player
4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
5 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
7 // This program is free software; you can redistribute it and/or
8 // modify it under the terms of the GNU General Public License
9 // as published by the Free Software Foundation; either version 2
10 // of the License, or (at your option) any later version.
12 // This program is distributed in the hope that it will be useful,
13 // but WITHOUT ANY WARRANTY; without even the implied warranty of
14 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15 // GNU General Public License for more details.
17 // You should have received a copy of the GNU General Public License
18 // along with this program; if not, write to the Free Software
19 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
22 #ifndef __ZEEKLING_H__
23 #define __ZEEKLING_H__
27 class Zeekling : public BadGuy
30 Zeekling(const lisp::Lisp& reader);
31 Zeekling(const Vector& pos, Direction d);
34 void write(lisp::Writer& writer);
35 void collision_solid(const CollisionHit& hit);
36 void active_update(float elapsed_time);
38 virtual Zeekling* clone() const { return new Zeekling(*this); }
41 bool collision_squished(GameObject& object);
44 Timer diveRecoverTimer;
54 const MovingObject* last_player; /**< last player we tracked */
55 Vector last_player_pos; /**< position we last spotted the player at */
56 Vector last_self_pos; /**< position we last were at */
58 bool should_we_dive();
59 void onBumpHorizontal();
60 void onBumpVertical();