6 class Yeti : public BadGuy
9 Yeti(const lisp::Lisp& lisp);
12 void write(lisp::Writer& writer);
13 void active_action(float elapsed_time);
14 HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
15 HitResponse collision_player(Player& player, const CollisionHit& hit);
16 HitResponse collision_badguy(BadGuy& badguy, const CollisionHit&);
17 bool collision_squished(Player& player);
24 void drop_stalactite();