3 // SuperTux - "Will-O-Wisp" Badguy
4 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
21 #ifndef __WILLOWISP_H__
22 #define __WILLOWISP_H__
26 class WillOWisp : public BadGuy
29 WillOWisp(const lisp::Lisp& reader);
30 WillOWisp(const WillOWisp& willowisp);
36 void write(lisp::Writer& write);
37 void active_update(float elapsed_time);
40 virtual void draw(DrawingContext& context);
42 virtual WillOWisp* clone() const { return new WillOWisp(*this); }
45 HitResponse collision_player(Player& player, const CollisionHit& hit);
49 STATE_IDLE, STATE_TRACKING, STATE_VANISHING, STATE_WARPING
53 std::string target_sector;
54 std::string target_spawnpoint;
56 SoundSource* soundSource;