3 // SuperTux - Walking Leaf
4 // Copyright (C) 2006 Wolfgang Becker <uafr@gmx.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "walkingleaf.hpp"
23 #include "random_generator.hpp"
24 #include "object/sprite_particle.hpp"
26 WalkingLeaf::WalkingLeaf(const lisp::Lisp& reader)
27 : WalkingBadguy(reader, "images/creatures/walkingleaf/walkingleaf.sprite", "left", "right")
33 WalkingLeaf::WalkingLeaf(const Vector& pos, Direction d)
34 : WalkingBadguy(pos, d, "images/creatures/walkingleaf/walkingleaf.sprite", "left", "right")
41 WalkingLeaf::collision_squished(GameObject& object)
43 sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
44 kill_squished(object);
48 IMPLEMENT_FACTORY(WalkingLeaf, "walkingleaf")