1 // SuperTux - WalkingBadguy
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_BADGUY_WALKING_BADGUY_HPP
18 #define HEADER_SUPERTUX_BADGUY_WALKING_BADGUY_HPP
20 #include "badguy/badguy.hpp"
25 * Base class for Badguys that walk on the floor.
27 class WalkingBadguy : public BadGuy
30 WalkingBadguy(const Vector& pos,
31 const std::string& sprite_name,
32 const std::string& walk_left_action,
33 const std::string& walk_right_action,
34 int layer = LAYER_OBJECTS);
35 WalkingBadguy(const Vector& pos, Direction direction,
36 const std::string& sprite_name,
37 const std::string& walk_left_action,
38 const std::string& walk_right_action,
39 int layer = LAYER_OBJECTS);
40 WalkingBadguy(const Reader& reader,
41 const std::string& sprite_name,
42 const std::string& walk_left_action,
43 const std::string& walk_right_action,
44 int layer = LAYER_OBJECTS);
47 void active_update(float elapsed_time);
48 void collision_solid(const CollisionHit& hit);
49 HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
53 float get_velocity_y() const;
54 void set_velocity_y(float vy);
60 std::string walk_left_action;
61 std::string walk_right_action;
63 int max_drop_height; /**< Maximum height of drop before we will turn around, or -1 to just drop from any ledge */
64 Timer turn_around_timer;
65 int turn_around_counter; /**< counts number of turns since turn_around_timer was started */