3 // SuperTux - WalkingBadguy
4 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 #ifndef __WALKING_BADGUY_H__
21 #define __WALKING_BADGUY_H__
28 * Baseclass for a Badguy that just walks around.
30 class WalkingBadguy : public BadGuy
33 WalkingBadguy(const Vector& pos, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS);
34 WalkingBadguy(const Vector& pos, Direction direction, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS);
35 WalkingBadguy(const lisp::Lisp& reader, const std::string& sprite_name, const std::string& walk_left_action, const std::string& walk_right_action, int layer = LAYER_OBJECTS);
38 void write(lisp::Writer& writer);
39 void active_update(float elapsed_time);
40 void collision_solid(const CollisionHit& hit);
41 HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
45 float get_velocity_y() const;
46 void set_velocity_y(float vy);
51 std::string walk_left_action;
52 std::string walk_right_action;
54 int max_drop_height; /**< Maximum height of drop before we will turn around, or -1 to just drop from any ledge */
55 Timer turn_around_timer;
56 int turn_around_counter; /**< counts number of turns since turn_around_timer was started */