1 // SuperTux - WalkingBadguy
2 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "badguy/walking_badguy.hpp"
19 #include "sprite/sprite.hpp"
21 WalkingBadguy::WalkingBadguy(const Vector& pos,
22 const std::string& sprite_name,
23 const std::string& walk_left_action,
24 const std::string& walk_right_action,
26 BadGuy(pos, sprite_name, layer),
27 walk_left_action(walk_left_action),
28 walk_right_action(walk_right_action),
36 WalkingBadguy::WalkingBadguy(const Vector& pos,
38 const std::string& sprite_name,
39 const std::string& walk_left_action,
40 const std::string& walk_right_action,
42 BadGuy(pos, direction, sprite_name, layer),
43 walk_left_action(walk_left_action),
44 walk_right_action(walk_right_action),
52 WalkingBadguy::WalkingBadguy(const Reader& reader,
53 const std::string& sprite_name,
54 const std::string& walk_left_action,
55 const std::string& walk_right_action,
57 BadGuy(reader, sprite_name, layer),
58 walk_left_action(walk_left_action),
59 walk_right_action(walk_right_action),
68 WalkingBadguy::initialize()
72 sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action);
73 bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
74 physic.set_velocity_x(dir == LEFT ? -walk_speed : walk_speed);
78 WalkingBadguy::active_update(float elapsed_time)
80 BadGuy::active_update(elapsed_time);
82 if (max_drop_height > -1) {
83 if (on_ground() && might_fall(max_drop_height+1))
92 WalkingBadguy::collision_solid(const CollisionHit& hit)
95 update_on_ground_flag(hit);
98 if (physic.get_velocity_y() < 0) physic.set_velocity_y(0);
101 if (physic.get_velocity_y() > 0) physic.set_velocity_y(0);
104 if ((hit.left && (hit.slope_normal.y == 0) && (dir == LEFT)) || (hit.right && (hit.slope_normal.y == 0) && (dir == RIGHT))) {
111 WalkingBadguy::collision_badguy(BadGuy& , const CollisionHit& hit)
114 if ((hit.left && (dir == LEFT)) || (hit.right && (dir == RIGHT))) {
122 WalkingBadguy::turn_around()
126 dir = dir == LEFT ? RIGHT : LEFT;
127 sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action);
128 physic.set_velocity_x(-physic.get_velocity_x());
130 // if we get dizzy, we fall off the screen
131 if (turn_around_timer.started()) {
132 if (turn_around_counter++ > 10) kill_fall();
134 turn_around_timer.start(1);
135 turn_around_counter = 0;
141 WalkingBadguy::freeze()
144 physic.set_velocity_x(0);
148 WalkingBadguy::unfreeze()
151 WalkingBadguy::initialize();
155 WalkingBadguy::get_velocity_y() const
157 return physic.get_velocity_y();
161 WalkingBadguy::set_velocity_y(float vy)
163 physic.set_velocity_y(vy);