3 // SuperTux - "Will-O-Wisp" Badguy
4 // Copyright (C) 2007 Matthias Braun
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
22 #include "treewillowisp.hpp"
23 #include "ghosttree.hpp"
24 #include "object/lantern.hpp"
26 static const std::string SOUNDFILE = "sounds/willowisp.wav";
28 TreeWillOWisp::TreeWillOWisp(GhostTree* tree, const Vector& pos,
29 float radius, float speed)
30 : BadGuy(Vector(0, 0), "images/creatures/willowisp/willowisp.sprite",
31 LAYER_OBJECTS - 20), mystate(STATE_DEFAULT), tree(tree)
34 sound_manager->preload(SOUNDFILE);
36 this->radius = radius;
39 start_position = tree->get_pos() + treepos_delta;
42 TreeWillOWisp::~TreeWillOWisp()
47 TreeWillOWisp::activate()
49 sound_source.reset(sound_manager->create_sound_source(SOUNDFILE));
50 sound_source->set_position(get_pos());
51 sound_source->set_looping(true);
52 sound_source->set_gain(2.0);
53 sound_source->set_reference_distance(32);
56 set_group(COLGROUP_MOVING);
60 TreeWillOWisp::vanish()
62 mystate = STATE_VANISHING;
63 sprite->set_action("vanishing", 1);
64 set_group(COLGROUP_DISABLED);
66 tree->willowisp_died(this);
70 TreeWillOWisp::collision_player(Player& player, const CollisionHit& hit)
72 //TODO: basically a no-op. Remove if this doesn't change.
73 return BadGuy::collision_player(player, hit);
77 TreeWillOWisp::collides(GameObject& other, const CollisionHit& ) {
78 Lantern* lantern = dynamic_cast<Lantern*>(&other);
79 if (lantern && lantern->is_open())
81 if (dynamic_cast<Player*>(&other))
88 TreeWillOWisp::active_update(float elapsed_time)
90 // remove TreeWillOWisp if it has completely vanished
91 if (mystate == STATE_VANISHING) {
92 if(sprite->animation_done()) {
98 angle = fmodf(angle + elapsed_time * speed, (float) (2*M_PI));
99 Vector newpos(tree->get_pos() + treepos_delta + Vector(sin(angle) * radius, 0));
100 movement = newpos - get_pos();
101 float sizemod = cos(angle) * 0.8f;
102 /* TODO: modify sprite size */
104 sound_source->set_position(get_pos());
107 layer = LAYER_OBJECTS + 5;
109 layer = LAYER_OBJECTS - 20;
114 TreeWillOWisp::set_color(const Color& color)
117 sprite->set_color(color);
121 TreeWillOWisp::get_color() const