3 // SuperTux - "Totem" Badguy
4 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
27 * "Totem" Badguy - A variable-height stack of wooden blocks
29 class Totem : public BadGuy
32 Totem(const lisp::Lisp& reader);
33 Totem(const Totem& totem);
37 void active_update(float elapsed_time);
38 void write(lisp::Writer& writer);
39 void collision_solid(const CollisionHit& hit);
40 HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
42 virtual Totem* clone() const { return new Totem(*this); }
43 virtual bool updatePointers(const GameObject* from_object, GameObject* to_object);
46 Totem* carrying; /**< Totem we are currently carrying (or 0) */
47 Totem* carried_by; /**< Totem by which we are currently carried (or 0) */
49 bool collision_squished(GameObject& object);
52 void jump_on(Totem* target); /**< jump on target */
53 void jump_off(); /**< jump off current base */
55 void synchronize_with(Totem* baseTotem); /**< synchronize position and movement with baseTotem */