2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_BADGUY_STALACTITE_HPP
18 #define HEADER_SUPERTUX_BADGUY_STALACTITE_HPP
20 #include "badguy/badguy.hpp"
22 class Stalactite : public BadGuy
25 Stalactite(const Reader& reader);
27 void active_update(float elapsed_time);
28 void collision_solid(const CollisionHit& hit);
29 HitResponse collision_player(Player& player, const CollisionHit& hit);
30 HitResponse collision_badguy(BadGuy& other, const CollisionHit& hit);
31 HitResponse collision_bullet(Bullet& bullet, const CollisionHit& );
34 void draw(DrawingContext& context);
40 enum StalactiteState {
49 StalactiteState state;