1 #ifndef __STALACTITE_H__
2 #define __STALACTITE_H__
6 class Stalactite : public BadGuy
9 Stalactite(const lisp::Lisp& reader);
11 void active_action(float elapsed_time);
12 void write(lisp::Writer& writer);
13 HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
14 HitResponse collision_player(Player& player, const CollisionHit& hit);
17 void draw(DrawingContext& context);
24 enum StalactiteState {
30 StalactiteState state;