4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 static const float WALKSPEED = 80;
25 static const float WAKE_TIME = .5;
27 SSpiky::SSpiky(const lisp::Lisp& reader)
28 : BadGuy(reader, "images/creatures/spiky/sleepingspiky.sprite"), state(SSPIKY_SLEEPING)
33 SSpiky::write(lisp::Writer& writer)
35 writer.start_list("sspiky");
37 writer.write_float("x", start_position.x);
38 writer.write_float("y", start_position.y);
40 writer.end_list("sspiky");
46 state = SSPIKY_SLEEPING;
47 physic.set_velocity_x(0);
48 sprite->set_action(dir == LEFT ? "sleeping-left" : "sleeping-right");
52 SSpiky::collision_solid(const CollisionHit& hit)
54 if(hit.top || hit.bottom) { // hit floor or roof?
55 physic.set_velocity_y(0);
56 } else { // hit right or left
57 dir = dir == LEFT ? RIGHT : LEFT;
58 sprite->set_action(dir == LEFT ? "left" : "right");
59 physic.set_velocity_x(-physic.get_velocity_x());
64 SSpiky::collision_badguy(BadGuy& , const CollisionHit& hit)
66 if(state != SSPIKY_WALKING)
69 if(hit.left || hit.right) {
70 dir = dir == LEFT ? RIGHT : LEFT;
71 sprite->set_action(dir == LEFT ? "left" : "right");
72 physic.set_velocity_x(-physic.get_velocity_x());
79 SSpiky::active_update(float elapsed_time) {
80 BadGuy::active_update(elapsed_time);
82 if(state == SSPIKY_SLEEPING) {
84 Player* player = this->get_nearest_player();
86 Rect mb = this->get_bbox();
87 Rect pb = player->get_bbox();
89 bool inReach_left = (pb.p2.x >= mb.p2.x-((dir == LEFT) ? 256 : 0));
90 bool inReach_right = (pb.p1.x <= mb.p1.x+((dir == RIGHT) ? 256 : 0));
91 bool inReach_top = (pb.p2.y >= mb.p1.y);
92 bool inReach_bottom = (pb.p1.y <= mb.p2.y);
94 if (inReach_left && inReach_right && inReach_top && inReach_bottom) {
96 sprite->set_action(dir == LEFT ? "waking-left" : "waking-right");
97 if(!timer.started()) timer.start(WAKE_TIME);
98 state = SSPIKY_WAKING;
103 if(state == SSPIKY_WAKING) {
106 sprite->set_action(dir == LEFT ? "left" : "right");
107 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
108 state = SSPIKY_WALKING;
113 IMPLEMENT_FACTORY(SSpiky, "sspiky")