4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 static const float WALKSPEED = 80;
26 Spiky::Spiky(const lisp::Lisp& reader)
27 : BadGuy(reader, "images/creatures/spiky/spiky.sprite")
29 reader.get("direction", direction);
30 set_direction = false;
31 if( direction != "auto" && direction != ""){
33 initial_direction = str2dir( direction );
38 Spiky::write(lisp::Writer& writer)
40 writer.start_list("spiky");
42 writer.write_string("direction", direction);
43 writer.write_float("x", start_position.x);
44 writer.write_float("y", start_position.y);
46 writer.end_list("spiky");
53 dir = initial_direction;
55 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
56 sprite->set_action(dir == LEFT ? "left" : "right");
60 Spiky::active_update(float elapsed_time)
62 BadGuy::active_update(elapsed_time);
66 dir = (dir == LEFT ? RIGHT : LEFT);
67 sprite->set_action(dir == LEFT ? "left" : "right");
68 physic.set_velocity_x(-physic.get_velocity_x());
73 Spiky::collision_solid(GameObject& , const CollisionHit& hit)
75 if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
76 physic.set_velocity_y(0);
77 } else { // hit right or left
78 dir = dir == LEFT ? RIGHT : LEFT;
79 sprite->set_action(dir == LEFT ? "left" : "right");
80 physic.set_velocity_x(-physic.get_velocity_x());
87 Spiky::collision_badguy(BadGuy& , const CollisionHit& hit)
89 if(fabsf(hit.normal.x) > .8) { // left or right
90 dir = dir == LEFT ? RIGHT : LEFT;
91 sprite->set_action(dir == LEFT ? "left" : "right");
92 physic.set_velocity_x(-physic.get_velocity_x());
98 IMPLEMENT_FACTORY(Spiky, "spiky")