1 // $Id: flyingsnowball.cpp 2642 2005-06-26 13:38:53Z matzebraun $
4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
24 #include "spidermite.hpp"
26 static const float FLYTIME = 1.2;
27 static const float FLYSPEED = 100.0;
29 SpiderMite::SpiderMite(const lisp::Lisp& reader)
31 reader.get("x", start_position.x);
32 reader.get("y", start_position.y);
33 bbox.set_size(31.8, 31.8);
34 sprite = sprite_manager->create("images/creatures/spidermite/spidermite.sprite");
35 physic.enable_gravity(false);
38 SpiderMite::SpiderMite(float pos_x, float pos_y)
40 start_position.x = pos_x;
41 start_position.y = pos_y;
42 bbox.set_size(31.8, 31.8);
43 sprite = sprite_manager->create("images/creatures/spidermite/spidermite.sprite");
44 physic.enable_gravity(false);
48 SpiderMite::write(lisp::Writer& writer)
50 writer.start_list("spidermite");
52 writer.write_float("x", start_position.x);
53 writer.write_float("y", start_position.y);
55 writer.end_list("spidermite");
59 SpiderMite::activate()
61 sprite->set_action(dir == LEFT ? "left" : "right");
63 physic.set_velocity_y(FLYSPEED);
64 timer.start(FLYTIME/2);
68 SpiderMite::collision_squished(Player& player)
70 sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
71 kill_squished(player);
76 SpiderMite::collision_solid(GameObject& , const CollisionHit& hit)
78 if(fabsf(hit.normal.y) > 1.5) { // hit floor or roof?
79 physic.set_velocity_y(0);
86 SpiderMite::active_update(float elapsed_time)
91 physic.set_velocity_y(-FLYSPEED);
92 } else if(mode == FLY_DOWN) {
94 physic.set_velocity_y(FLYSPEED);
98 movement=physic.get_movement(elapsed_time);
100 Player* player = this->get_nearest_player();
102 dir = (player->get_pos().x > get_pos().x) ? RIGHT : LEFT;
103 sprite->set_action(dir == LEFT ? "left" : "right");
107 IMPLEMENT_FACTORY(SpiderMite, "spidermite")