4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "snowsnail.hpp"
23 #include "object/block.hpp"
25 static const float WALKSPEED = 80;
26 static const float KICKSPEED = 500;
27 static const int MAXSQUISHES = 10;
29 SnowSnail::SnowSnail(const lisp::Lisp& reader)
30 : ice_state(ICESTATE_NORMAL), squishcount(0)
32 reader.get("x", start_position.x);
33 reader.get("y", start_position.y);
34 bbox.set_size(31.8, 31.8);
35 sprite = sprite_manager->create("images/creatures/snowsnail/snowsnail.sprite");
36 set_direction = false;
39 SnowSnail::SnowSnail(float pos_x, float pos_y, Direction d)
40 : ice_state(ICESTATE_NORMAL), squishcount(0)
42 start_position.x = pos_x;
43 start_position.y = pos_y;
44 bbox.set_size(31.8, 31.8);
45 sprite = sprite_manager->create("images/creatures/snowsnail/snowsnail.sprite");
47 initial_direction = d;
51 SnowSnail::write(lisp::Writer& writer)
53 writer.start_list("mriceblock");
55 writer.write_float("x", start_position.x);
56 writer.write_float("y", start_position.y);
58 writer.end_list("snowsnail");
64 if (set_direction) {dir = initial_direction;}
65 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
66 sprite->set_action(dir == LEFT ? "left" : "right");
70 SnowSnail::active_update(float elapsed_time)
72 if((ice_state != ICESTATE_KICKED) && flat_timer.started()) {
73 sprite->set_fps(64 - 15 * flat_timer.get_timegone());
75 if(ice_state == ICESTATE_FLAT && flat_timer.check()) {
76 ice_state = ICESTATE_NORMAL;
77 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
78 sprite->set_action(dir == LEFT ? "left" : "right");
80 BadGuy::active_update(elapsed_time);
84 SnowSnail::collision_solid(GameObject& object, const CollisionHit& hit)
86 if(fabsf(hit.normal.y) > .5) { // floor or roof
87 physic.set_velocity_y(0);
93 dir = dir == LEFT ? RIGHT : LEFT;
94 sprite->set_action(dir == LEFT ? "left" : "right");
95 physic.set_velocity_x(-physic.get_velocity_x());
97 case ICESTATE_KICKED: {
98 BonusBlock* bonusblock = dynamic_cast<BonusBlock*> (&object);
100 bonusblock->try_open();
102 Brick* brick = dynamic_cast<Brick*> (&object);
107 dir = dir == LEFT ? RIGHT : LEFT;
108 sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
110 physic.set_velocity_x(-physic.get_velocity_x());
111 sound_manager->play("sounds/iceblock_bump.wav", get_pos());
115 physic.set_velocity_x(0);
123 SnowSnail::collision_badguy(BadGuy& badguy, const CollisionHit& hit)
126 case ICESTATE_NORMAL:
127 if(fabsf(hit.normal.x) > .8) {
128 dir = dir == LEFT ? RIGHT : LEFT;
129 sprite->set_action(dir == LEFT ? "left" : "right");
130 physic.set_velocity_x(-physic.get_velocity_x());
135 case ICESTATE_KICKED:
146 SnowSnail::collision_squished(Player& player)
149 case ICESTATE_KICKED:
150 case ICESTATE_NORMAL:
152 if(squishcount >= MAXSQUISHES) {
158 sound_manager->play("sounds/stomp.wav", get_pos());
159 physic.set_velocity_x(0);
160 physic.set_velocity_y(0);
162 sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
165 ice_state = ICESTATE_FLAT;
169 sound_manager->play("sounds/kick.wav", get_pos());
171 if(player.get_pos().x < get_pos().x) {
176 physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
177 sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
179 ice_state = ICESTATE_KICKED;
183 player.bounce(*this);
187 IMPLEMENT_FACTORY(SnowSnail, "snowsnail")