6 class SnowBall : public BadGuy
9 SnowBall(LispReader& reader);
10 SnowBall(float pos_x, float pos_y, Direction d);
13 void write(LispWriter& writer);
14 HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
17 bool collision_squished(Player& player);
19 Direction initial_direction;