4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
23 #include "snowball.hpp"
25 static const float WALKSPEED = 80;
27 SnowBall::SnowBall(const lisp::Lisp& reader)
29 reader.get("x", start_position.x);
30 reader.get("y", start_position.y);
31 //This is for a hidden badguy :)
33 reader.get("fluffy",fluffy);
34 bbox.set_size(31.8, 31.8);
35 if (fluffy) sprite = sprite_manager->create("fluffy");
36 else sprite = sprite_manager->create("snowball");
37 set_direction = false;
40 SnowBall::SnowBall(float pos_x, float pos_y, Direction d)
42 start_position.x = pos_x;
43 start_position.y = pos_y;
44 bbox.set_size(31.8, 31.8);
45 sprite = sprite_manager->create("snowball");
47 initial_direction = d;
51 SnowBall::write(lisp::Writer& writer)
53 writer.start_list("snowball");
55 writer.write_float("x", start_position.x);
56 writer.write_float("y", start_position.y);
58 writer.end_list("snowball");
64 if (set_direction) {dir = initial_direction;}
65 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
66 sprite->set_action(dir == LEFT ? "left" : "right");
70 SnowBall::collision_squished(Player& player)
72 sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
73 kill_squished(player);
78 SnowBall::collision_solid(GameObject& , const CollisionHit& hit)
80 if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
81 physic.set_velocity_y(0);
82 } else { // hit right or left
83 dir = dir == LEFT ? RIGHT : LEFT;
84 sprite->set_action(dir == LEFT ? "left" : "right");
85 physic.set_velocity_x(-physic.get_velocity_x());
92 SnowBall::collision_badguy(BadGuy& , const CollisionHit& hit)
94 if(fabsf(hit.normal.x) > .8) { // left or right hit
95 dir = dir == LEFT ? RIGHT : LEFT;
96 sprite->set_action(dir == LEFT ? "left" : "right");
97 physic.set_velocity_x(-physic.get_velocity_x());
103 IMPLEMENT_FACTORY(SnowBall, "snowball")