4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "snowball.hpp"
24 SnowBall::SnowBall(const lisp::Lisp& reader)
25 : WalkingBadguy(reader, "images/creatures/snowball/snowball.sprite", "left", "right")
30 SnowBall::SnowBall(const Vector& pos, Direction d)
31 : WalkingBadguy(pos, d, "images/creatures/snowball/snowball.sprite", "left", "right")
37 SnowBall::write(lisp::Writer& writer)
39 writer.start_list("snowball");
40 WalkingBadguy::write(writer);
41 writer.end_list("snowball");
45 SnowBall::collision_squished(GameObject& object)
47 sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
48 kill_squished(object);
52 IMPLEMENT_FACTORY(SnowBall, "snowball")