4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "snowball.hpp"
24 static const float WALKSPEED = 80;
26 SnowBall::SnowBall(const lisp::Lisp& reader)
27 : BadGuy(reader, "images/creatures/snowball/snowball.sprite")
31 SnowBall::SnowBall(const Vector& pos, Direction d)
32 : BadGuy(pos, d, "images/creatures/snowball/snowball.sprite")
37 SnowBall::write(lisp::Writer& writer)
39 writer.start_list("snowball");
41 writer.write_float("x", start_position.x);
42 writer.write_float("y", start_position.y);
44 if (fluffy) { // don't give us away at every snowball
45 writer.write_bool("fluffy", true);
48 writer.end_list("snowball");
54 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
55 sprite->set_action(dir == LEFT ? "left" : "right");
59 SnowBall::collision_squished(Player& player)
61 sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
62 kill_squished(player);
67 SnowBall::collision_solid(GameObject& , const CollisionHit& hit)
69 if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
70 physic.set_velocity_y(0);
71 } else { // hit right or left
72 dir = dir == LEFT ? RIGHT : LEFT;
73 sprite->set_action(dir == LEFT ? "left" : "right");
74 physic.set_velocity_x(-physic.get_velocity_x());
81 SnowBall::collision_badguy(BadGuy& , const CollisionHit& hit)
83 if(fabsf(hit.normal.x) > .8) { // left or right hit
84 dir = dir == LEFT ? RIGHT : LEFT;
85 sprite->set_action(dir == LEFT ? "left" : "right");
86 physic.set_velocity_x(-physic.get_velocity_x());
92 IMPLEMENT_FACTORY(SnowBall, "snowball")