5 static const float WALKSPEED = 80;
7 SnowBall::SnowBall(LispReader& reader)
9 reader.read_float("x", start_position.x);
10 reader.read_float("y", start_position.y);
11 bbox.set_size(32, 32);
12 sprite = sprite_manager->create("snowball");
16 SnowBall::write(LispWriter& writer)
18 writer.start_list("snowball");
20 writer.write_float("x", get_pos().x);
21 writer.write_float("y", get_pos().y);
23 writer.end_list("snowball");
29 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
30 sprite->set_action(dir == LEFT ? "left" : "right");
34 SnowBall::collision_squished(Player& player)
36 sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
37 kill_squished(player);
42 SnowBall::collision_solid(GameObject& other, const CollisionHit& hit)
44 if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
45 physic.set_velocity_y(0);
46 } else { // hit right or left
47 dir = dir == LEFT ? RIGHT : LEFT;
48 sprite->set_action(dir == LEFT ? "left" : "right");
49 physic.set_velocity_x(-physic.get_velocity_x());