4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "snowball.hpp"
24 static const float WALKSPEED = 80;
26 SnowBall::SnowBall(const lisp::Lisp& reader)
27 : BadGuy(reader, "images/creatures/snowball/snowball.sprite")
29 set_direction = false;
30 reader.get("direction", direction);
31 if( direction != "auto" && direction != ""){
33 initial_direction = str2dir( direction );
37 SnowBall::SnowBall(const Vector& pos, Direction d)
38 : BadGuy(pos, "images/creatures/snowball/snowball.sprite")
41 initial_direction = d;
45 SnowBall::write(lisp::Writer& writer)
47 writer.start_list("snowball");
49 writer.write_string("direction", direction);
50 writer.write_float("x", start_position.x);
51 writer.write_float("y", start_position.y);
53 if (fluffy) { // don't give us away at every snowball
54 writer.write_bool("fluffy", true);
57 writer.end_list("snowball");
63 if (set_direction) {dir = initial_direction;}
64 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
65 sprite->set_action(dir == LEFT ? "left" : "right");
69 SnowBall::collision_squished(Player& player)
71 sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
72 kill_squished(player);
77 SnowBall::collision_solid(GameObject& , const CollisionHit& hit)
79 if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
80 physic.set_velocity_y(0);
81 } else { // hit right or left
82 dir = dir == LEFT ? RIGHT : LEFT;
83 sprite->set_action(dir == LEFT ? "left" : "right");
84 physic.set_velocity_x(-physic.get_velocity_x());
91 SnowBall::collision_badguy(BadGuy& , const CollisionHit& hit)
93 if(fabsf(hit.normal.x) > .8) { // left or right hit
94 dir = dir == LEFT ? RIGHT : LEFT;
95 sprite->set_action(dir == LEFT ? "left" : "right");
96 physic.set_velocity_x(-physic.get_velocity_x());
102 IMPLEMENT_FACTORY(SnowBall, "snowball")