4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 static const float WALKSPEED = 80;
27 SnowBall::SnowBall(const lisp::Lisp& reader)
29 reader.get("x", start_position.x);
30 reader.get("y", start_position.y);
31 bbox.set_size(31.8, 31.8);
32 sprite = sprite_manager->create("snowball");
33 set_direction = false;
36 SnowBall::SnowBall(float pos_x, float pos_y, Direction d)
38 start_position.x = pos_x;
39 start_position.y = pos_y;
40 bbox.set_size(31.8, 31.8);
41 sprite = sprite_manager->create("snowball");
43 initial_direction = d;
47 SnowBall::write(lisp::Writer& writer)
49 writer.start_list("snowball");
51 writer.write_float("x", start_position.x);
52 writer.write_float("y", start_position.y);
54 writer.end_list("snowball");
60 if (set_direction) {dir = initial_direction;}
61 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
62 sprite->set_action(dir == LEFT ? "left" : "right");
66 SnowBall::collision_squished(Player& player)
68 sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
69 kill_squished(player);
74 SnowBall::collision_solid(GameObject& , const CollisionHit& hit)
76 if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
77 physic.set_velocity_y(0);
78 } else { // hit right or left
79 dir = dir == LEFT ? RIGHT : LEFT;
80 sprite->set_action(dir == LEFT ? "left" : "right");
81 physic.set_velocity_x(-physic.get_velocity_x());
88 SnowBall::collision_badguy(BadGuy& , const CollisionHit& hit)
90 if(fabsf(hit.normal.x) > .8) { // left or right hit
91 dir = dir == LEFT ? RIGHT : LEFT;
92 sprite->set_action(dir == LEFT ? "left" : "right");
93 physic.set_velocity_x(-physic.get_velocity_x());
99 IMPLEMENT_FACTORY(SnowBall, "snowball")