3 // SuperTux - Badguy "Snail"
4 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
26 * Badguy "Snail" - a snail-like creature that can be flipped and tossed around at an angle
28 class Snail : public BadGuy
31 Snail(const lisp::Lisp& reader);
32 Snail(const Vector& pos, Direction d);
35 void write(lisp::Writer& writer);
36 HitResponse collision_solid(GameObject& object, const CollisionHit& hit);
37 HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
39 void active_update(float elapsed_time);
41 virtual Snail* clone() const { return new Snail(*this); }
44 bool collision_squished(Player& player);
45 void be_normal(); /**< switch to state STATE_NORMAL */
46 void be_flat(); /**< switch to state STATE_FLAT */
47 void be_kicked(); /**< switch to state STATE_KICKED_DELAY */
51 STATE_NORMAL, /**< walking around */
52 STATE_FLAT, /**< flipped upside-down */
53 STATE_KICKED_DELAY, /**< short delay before being launched */
54 STATE_KICKED /**< launched */
57 Timer flat_timer; /**< wait time until flipping right-side-up again */
58 Timer kicked_delay_timer; /**< wait time until switching from STATE_KICKED_DELAY to STATE_KICKED */
61 Direction initial_direction;
62 std::string direction;