3 // SuperTux - Badguy "Snail"
4 // Copyright (C) 2006 Christoph Sommer <christoph.sommer@2006.expires.deltadevelopment.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "object/block.hpp"
26 const float KICKSPEED = 500;
27 const int MAXSQUISHES = 10;
28 const float KICKSPEED_Y = -500; /**< y-velocity gained when kicked */
31 Snail::Snail(const lisp::Lisp& reader)
32 : WalkingBadguy(reader, "images/creatures/snail/snail.sprite", "left", "right"), state(STATE_NORMAL), squishcount(0)
35 max_drop_height = 600;
36 sound_manager->preload("sounds/iceblock_bump.wav");
37 sound_manager->preload("sounds/stomp.wav");
38 sound_manager->preload("sounds/kick.wav");
41 Snail::Snail(const Vector& pos, Direction d)
42 : WalkingBadguy(pos, d, "images/creatures/snail/snail.sprite", "left", "right"), state(STATE_NORMAL), squishcount(0)
45 max_drop_height = 600;
46 sound_manager->preload("sounds/iceblock_bump.wav");
47 sound_manager->preload("sounds/stomp.wav");
48 sound_manager->preload("sounds/kick.wav");
52 Snail::write(lisp::Writer& writer)
54 writer.start_list("snail");
55 WalkingBadguy::write(writer);
56 writer.end_list("snail");
62 WalkingBadguy::activate();
69 if (state == STATE_NORMAL) return;
72 WalkingBadguy::activate();
79 sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
82 physic.set_velocity_x(0);
83 physic.set_velocity_y(0);
91 state = STATE_KICKED_DELAY;
92 sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
95 physic.set_velocity_x(0);
96 physic.set_velocity_y(0);
98 // start a timer to delay addition of upward movement until we are (hopefully) out from under the player
99 kicked_delay_timer.start(0.05);
104 Snail::active_update(float elapsed_time)
109 WalkingBadguy::active_update(elapsed_time);
113 if (flat_timer.started()) {
114 sprite->set_fps(64 - 15 * flat_timer.get_timegone());
116 if (flat_timer.check()) {
119 BadGuy::active_update(elapsed_time);
122 case STATE_KICKED_DELAY:
123 if (kicked_delay_timer.check()) {
124 physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
125 physic.set_velocity_y(KICKSPEED_Y);
126 state = STATE_KICKED;
128 BadGuy::active_update(elapsed_time);
132 physic.set_velocity_x(physic.get_velocity_x() * pow(0.99, elapsed_time/0.02));
133 if (fabsf(physic.get_velocity_x()) < walk_speed) be_normal();
134 BadGuy::active_update(elapsed_time);
141 Snail::collision_solid(const CollisionHit& hit)
143 update_on_ground_flag(hit);
147 WalkingBadguy::collision_solid(hit);
150 if(hit.top || hit.bottom) {
151 physic.set_velocity_y(0);
153 if(hit.left || hit.right) {
156 case STATE_KICKED_DELAY:
157 if(hit.top || hit.bottom) {
158 physic.set_velocity_y(0);
160 if(hit.left || hit.right) {
161 physic.set_velocity_x(0);
165 if(hit.top || hit.bottom) {
166 physic.set_velocity_y(0);
168 if(hit.left || hit.right) {
169 sound_manager->play("sounds/iceblock_bump.wav", get_pos());
172 // TODO move this into BonusBlock code
173 // open bonusblocks, crash bricks
174 BonusBlock* bonusblock = dynamic_cast<BonusBlock*> (&object);
176 bonusblock->try_open();
178 Brick* brick = dynamic_cast<Brick*> (&object);
183 if( ( dir == LEFT && hit.left ) || ( dir == RIGHT && hit.right) ){
184 dir = (dir == LEFT) ? RIGHT : LEFT;
185 sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
187 physic.set_velocity_x(-physic.get_velocity_x()*0.75);
188 if (fabsf(physic.get_velocity_x()) < walk_speed) be_normal();
198 Snail::collision_badguy(BadGuy& badguy, const CollisionHit& hit)
202 return WalkingBadguy::collision_badguy(badguy, hit);
204 case STATE_KICKED_DELAY:
217 Snail::collision_squished(Player& player)
224 if(squishcount >= MAXSQUISHES) {
229 sound_manager->play("sounds/stomp.wav", get_pos());
234 sound_manager->play("sounds/kick.wav", get_pos());
236 if(player.get_pos().x < get_pos().x) {
244 case STATE_KICKED_DELAY:
249 player.bounce(*this);
253 IMPLEMENT_FACTORY(Snail, "snail")