2 // Copyright (C) 2010 Florian Forster <supertux at octo.it>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #ifndef HEADER_SUPERTUX_BADGUY_BOMBFISH_HPP
18 #define HEADER_SUPERTUX_BADGUY_BOMBFISH_HPP
20 #include "badguy/badguy.hpp"
21 #include "object/portable.hpp"
23 class SkyDive : public BadGuy, public Portable
29 SkyDive(const Reader& reader);
30 SkyDive(const Vector& pos, Direction d);
32 void collision_solid(const CollisionHit& hit);
33 HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
35 /* Inherited from Portable */
36 void grab(MovingObject& object, const Vector& pos, Direction dir);
37 void ungrab(MovingObject& object, Direction dir);
40 HitResponse collision_player(Player& player, const CollisionHit& hit);
41 bool collision_squished (GameObject& obj);
43 void active_update (float elapsed_time);
48 #endif /* HEADER_SUPERTUX_BADGUY_BOMBFISH_HPP */
50 /* vim: set sw=2 sts=2 et fdm=marker : */