4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "rocketexplosion.hpp"
24 static const float EXPLOSIONTIME = 1;
26 RocketExplosion::RocketExplosion(const Vector& pos, Direction dir)
27 : BadGuy(pos, dir, "images/creatures/mr_rocket/explosion.sprite")
34 RocketExplosion::write(lisp::Writer& )
36 // rocket explosions are only temporarily so don't write them out...
40 RocketExplosion::collision_solid(GameObject& , const CollisionHit& hit)
42 if(fabsf(hit.normal.y) > .5)
43 physic.set_velocity_y(0);
49 RocketExplosion::collision_player(Player& player, const CollisionHit& )
56 RocketExplosion::collision_badguy(BadGuy& badguy, const CollisionHit& )
63 RocketExplosion::active_update(float )
71 RocketExplosion::explode()
73 sprite->set_action(dir == LEFT ? "explosion-left" : "explosion-right");
74 sound_manager->play("sounds/explosion.wav", get_pos());
75 timer.start(EXPLOSIONTIME, true);
79 RocketExplosion::kill_fall()