4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "poisonivy.hpp"
24 static const float WALKSPEED = 80;
26 PoisonIvy::PoisonIvy(const lisp::Lisp& reader)
28 reader.get("x", start_position.x);
29 reader.get("y", start_position.y);
30 stay_on_platform = false;
31 reader.get("stay-on-platform", stay_on_platform);
32 bbox.set_size(31.8, 31.8);
33 sprite = sprite_manager->create("images/creatures/poison_ivy/poison_ivy.sprite");
34 set_direction = false;
37 PoisonIvy::PoisonIvy(float pos_x, float pos_y, Direction d, bool stay_on_plat = false)
39 start_position.x = pos_x;
40 start_position.y = pos_y;
41 stay_on_platform = stay_on_plat;
42 bbox.set_size(31.8, 31.8);
43 sprite = sprite_manager->create("images/creatures/poison_ivy/poison_ivy.sprite");
45 initial_direction = d;
49 PoisonIvy::write(lisp::Writer& writer)
51 writer.start_list("poisonivy");
53 writer.write_float("x", start_position.x);
54 writer.write_float("y", start_position.y);
55 if (stay_on_platform) writer.write_bool("stay-on-platform", true);
57 writer.end_list("poisonivy");
63 if (set_direction) {dir = initial_direction;}
64 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
65 sprite->set_action(dir == LEFT ? "left" : "right");
69 PoisonIvy::active_update(float elapsed_time)
71 BadGuy::active_update(elapsed_time);
73 if (stay_on_platform && may_fall_off_platform())
75 dir = (dir == LEFT ? RIGHT : LEFT);
76 sprite->set_action(dir == LEFT ? "left" : "right");
77 physic.set_velocity_x(-physic.get_velocity_x());
82 PoisonIvy::collision_squished(Player& player)
84 sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
85 kill_squished(player);
90 PoisonIvy::collision_solid(GameObject& , const CollisionHit& hit)
92 if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
93 physic.set_velocity_y(0);
94 } else { // hit right or left
95 dir = dir == LEFT ? RIGHT : LEFT;
96 sprite->set_action(dir == LEFT ? "left" : "right");
97 physic.set_velocity_x(-physic.get_velocity_x());
104 PoisonIvy::collision_badguy(BadGuy& , const CollisionHit& hit)
106 if(fabsf(hit.normal.x) > .8) { // left or right hit
107 dir = dir == LEFT ? RIGHT : LEFT;
108 sprite->set_action(dir == LEFT ? "left" : "right");
109 physic.set_velocity_x(-physic.get_velocity_x());
115 IMPLEMENT_FACTORY(PoisonIvy, "poisonivy")