2 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
4 // This program is free software: you can redistribute it and/or modify
5 // it under the terms of the GNU General Public License as published by
6 // the Free Software Foundation, either version 3 of the License, or
7 // (at your option) any later version.
9 // This program is distributed in the hope that it will be useful,
10 // but WITHOUT ANY WARRANTY; without even the implied warranty of
11 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
12 // GNU General Public License for more details.
14 // You should have received a copy of the GNU General Public License
15 // along with this program. If not, see <http://www.gnu.org/licenses/>.
17 #include "badguy/plant.hpp"
19 #include "object/player.hpp"
20 #include "sprite/sprite.hpp"
21 #include "supertux/object_factory.hpp"
23 static const float PLANT_SPEED = 80;
24 static const float WAKE_TIME = .5;
26 Plant::Plant(const Reader& reader) :
27 BadGuy(reader, "images/creatures/plant/plant.sprite"),
31 state = PLANT_SLEEPING;
37 //FIXME: turns sspiky around for debugging
38 dir = dir == LEFT ? RIGHT : LEFT;
40 state = PLANT_SLEEPING;
41 physic.set_velocity_x(0);
42 sprite->set_action(dir == LEFT ? "sleeping-left" : "sleeping-right");
46 Plant::collision_solid(const CollisionHit& hit)
48 if(hit.top || hit.bottom) {
49 physic.set_velocity_y(0);
50 } else if(hit.left || hit.right) {
51 dir = dir == LEFT ? RIGHT : LEFT;
52 sprite->set_action(dir == LEFT ? "left" : "right");
53 physic.set_velocity_x(-physic.get_velocity_x());
58 Plant::collision_badguy(BadGuy& , const CollisionHit& hit)
60 if(state != PLANT_WALKING) return CONTINUE;
62 if(hit.left || hit.right) {
63 dir = dir == LEFT ? RIGHT : LEFT;
64 sprite->set_action(dir == LEFT ? "left" : "right");
65 physic.set_velocity_x(-physic.get_velocity_x());
72 Plant::active_update(float elapsed_time) {
73 BadGuy::active_update(elapsed_time);
75 if(state == PLANT_SLEEPING) {
77 Player* player = this->get_nearest_player();
79 Rectf mb = this->get_bbox();
80 Rectf pb = player->get_bbox();
82 bool inReach_left = (pb.p2.x >= mb.p2.x-((dir == LEFT) ? 256 : 0));
83 bool inReach_right = (pb.p1.x <= mb.p1.x+((dir == RIGHT) ? 256 : 0));
84 bool inReach_top = (pb.p2.y >= mb.p2.y);
85 bool inReach_bottom = (pb.p1.y <= mb.p1.y);
87 if (inReach_left && inReach_right && inReach_top && inReach_bottom) {
89 sprite->set_action(dir == LEFT ? "waking-left" : "waking-right");
90 if(!timer.started()) timer.start(WAKE_TIME);
96 if(state == PLANT_WAKING) {
99 sprite->set_action(dir == LEFT ? "left" : "right");
100 physic.set_velocity_x(dir == LEFT ? -PLANT_SPEED : PLANT_SPEED);
101 state = PLANT_WALKING;