7 class Nolok_01 : public BadGuy
10 Nolok_01(const lisp::Lisp& reader);
11 Nolok_01(float pos_x, float pos_y);
14 void write(lisp::Writer& writer);
15 void active_action(float elapsed_time);
16 HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
19 bool collision_squished(Player& player);
21 enum Actions { WALKING, JUMPING, SHOOTING };