6 class MrTree : public BadGuy
9 MrTree(const lisp::Lisp& reader);
12 void write(lisp::Writer& writer);
13 HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
14 HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
18 STATE_BIG, STATE_NORMAL
22 bool collision_squished(Player& player);