added settras MrTree
[supertux.git] / src / badguy / mrtree.cpp
1 #include <config.h>
2
3 #include "mrtree.h"
4
5 static const float WALKSPEED = 50;
6
7 MrTree::MrTree(const lisp::Lisp& reader)
8   : mystate(STATE_BIG)
9 {
10   reader.get("x", start_position.x);
11   reader.get("y", start_position.y);
12   bbox.set_size(84.8, 95.8);
13   sprite = sprite_manager->create("mrtree");
14 }
15
16 void
17 MrTree::write(lisp::Writer& writer)
18 {
19   writer.start_list("mrtree");
20
21   writer.write_float("x", start_position.x);
22   writer.write_float("y", start_position.y);
23
24   writer.end_list("mrtree");
25 }
26
27 void
28 MrTree::activate()
29 {
30   physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
31   if(mystate == STATE_BIG)
32     sprite->set_action(dir == LEFT ? "left" : "right");
33   else
34     sprite->set_action(dir == LEFT ? "small-left" : "small-right");
35 }
36
37 bool
38 MrTree::collision_squished(Player& player)
39 {
40   if(mystate == STATE_BIG) {
41     mystate = STATE_NORMAL;
42     activate();
43
44     SoundManager::get()->play_sound(IDToSound(SND_SQUISH), get_pos(),
45             player.get_pos());      
46     player.bounce(*this);
47   } else {
48     sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
49     kill_squished(player);
50   }
51   
52   return true;
53 }
54
55 HitResponse
56 MrTree::collision_solid(GameObject& , const CollisionHit& hit)
57 {
58   if(fabsf(hit.normal.y) > .5) {
59     physic.set_velocity_y(0);
60   } else {
61     dir = dir == LEFT ? RIGHT : LEFT;
62     activate();
63   }
64
65   return CONTINUE;
66 }
67
68 HitResponse
69 MrTree::collision_badguy(BadGuy& , const CollisionHit& hit)
70 {
71   if(fabsf(hit.normal.x) > .8) { // left or right hit
72     dir = dir == LEFT ? RIGHT : LEFT;
73     activate();
74   }
75
76   return CONTINUE;
77 }
78
79 IMPLEMENT_FACTORY(MrTree, "mrtree")
80