5 static const float WALKSPEED = 50;
7 MrTree::MrTree(const lisp::Lisp& reader)
10 reader.get("x", start_position.x);
11 reader.get("y", start_position.y);
12 bbox.set_size(84.8, 95.8);
13 sprite = sprite_manager->create("mrtree");
17 MrTree::write(lisp::Writer& writer)
19 writer.start_list("mrtree");
21 writer.write_float("x", start_position.x);
22 writer.write_float("y", start_position.y);
24 writer.end_list("mrtree");
30 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
31 if(mystate == STATE_BIG)
32 sprite->set_action(dir == LEFT ? "left" : "right");
34 sprite->set_action(dir == LEFT ? "small-left" : "small-right");
38 MrTree::collision_squished(Player& player)
40 if(mystate == STATE_BIG) {
41 mystate = STATE_NORMAL;
44 SoundManager::get()->play_sound(IDToSound(SND_SQUISH), get_pos(),
48 sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
49 kill_squished(player);
56 MrTree::collision_solid(GameObject& , const CollisionHit& hit)
58 if(fabsf(hit.normal.y) > .5) {
59 physic.set_velocity_y(0);
61 dir = dir == LEFT ? RIGHT : LEFT;
69 MrTree::collision_badguy(BadGuy& , const CollisionHit& hit)
71 if(fabsf(hit.normal.x) > .8) { // left or right hit
72 dir = dir == LEFT ? RIGHT : LEFT;
79 IMPLEMENT_FACTORY(MrTree, "mrtree")