4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "mrrocket.hpp"
24 static const float SPEED = 200;
26 MrRocket::MrRocket(const lisp::Lisp& reader)
28 reader.get("x", start_position.x);
29 reader.get("y", start_position.y);
30 sprite = sprite_manager->create("images/creatures/mr_rocket/mr_rocket.sprite");
31 bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
32 set_direction = false;
35 MrRocket::MrRocket(float pos_x, float pos_y, Direction d)
37 start_position.x = pos_x;
38 start_position.y = pos_y;
39 sprite = sprite_manager->create("images/creatures/mr_rocket/mr_rocket.sprite");
40 bbox.set_size(sprite->get_current_hitbox_width(), sprite->get_current_hitbox_height());
42 initial_direction = d;
46 MrRocket::write(lisp::Writer& writer)
48 writer.start_list("mrrocket");
50 writer.write_float("x", start_position.x);
51 writer.write_float("y", start_position.y);
53 writer.end_list("mrrocket");
59 if (set_direction) {dir = initial_direction;}
60 physic.set_velocity_x(dir == LEFT ? -SPEED : SPEED);
61 physic.enable_gravity(false);
62 sprite->set_action(dir == LEFT ? "left" : "right");
66 MrRocket::active_update(float elapsed_time)
68 if (collision_timer.check()) {
69 Sector::current()->add_object(new RocketExplosion(get_pos(), dir));
72 else if (!collision_timer.started()) {
73 movement=physic.get_movement(elapsed_time);
74 sprite->set_action(dir == LEFT ? "left" : "right");
79 MrRocket::collision_squished(Player& player)
81 sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
82 kill_squished(player);
88 MrRocket::collision_solid(GameObject& , const CollisionHit& hit)
90 if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
91 physic.set_velocity_y(0);
92 } else { // hit right or left
93 sprite->set_action(dir == LEFT ? "collision-left" : "collision-right");
94 physic.set_velocity_x(0);
95 collision_timer.start(0.2, true);
101 IMPLEMENT_FACTORY(MrRocket, "mrrocket")