5 static const float SPEED = 200;
7 MrRocket::MrRocket(const lisp::Lisp& reader)
9 reader.get("x", start_position.x);
10 reader.get("y", start_position.y);
11 bbox.set_size(31.8, 31.8);
12 sprite = sprite_manager->create("mrrocket");
13 set_direction = false;
16 MrRocket::MrRocket(float pos_x, float pos_y, Direction d)
18 start_position.x = pos_x;
19 start_position.y = pos_y;
20 bbox.set_size(31.8, 31.8);
21 sprite = sprite_manager->create("mrrocket");
23 initial_direction = d;
27 MrRocket::write(lisp::Writer& writer)
29 writer.start_list("mrrocket");
31 writer.write_float("x", start_position.x);
32 writer.write_float("y", start_position.y);
34 writer.end_list("mrrocket");
40 if (set_direction) {dir = initial_direction;}
41 physic.set_velocity_x(dir == LEFT ? -SPEED : SPEED);
42 physic.enable_gravity(false);
43 sprite->set_action(dir == LEFT ? "left" : "right");
47 MrRocket::active_action(float elapsed_time)
49 if (collision_timer.check()) {
50 Sector::current()->add_object(new RocketExplosion(get_pos(), dir));
53 else if (!collision_timer.started()) {
54 movement=physic.get_movement(elapsed_time);
55 sprite->set_action(dir == LEFT ? "left" : "right");
60 MrRocket::collision_squished(Player& player)
62 sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
63 kill_squished(player);
69 MrRocket::collision_solid(GameObject& , const CollisionHit& hit)
71 if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
72 physic.set_velocity_y(0);
73 } else { // hit right or left
74 sprite->set_action(dir == LEFT ? "collision-left" : "collision-right");
75 physic.set_velocity_x(0);
76 collision_timer.start(0.2, true);
82 IMPLEMENT_FACTORY(MrRocket, "mrrocket")