4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "mrrocket.hpp"
23 #include "object/explosion.hpp"
25 static const float SPEED = 200;
27 MrRocket::MrRocket(const lisp::Lisp& reader)
28 : BadGuy(reader, "images/creatures/mr_rocket/mr_rocket.sprite")
32 MrRocket::MrRocket(const Vector& pos, Direction d)
33 : BadGuy(pos, d, "images/creatures/mr_rocket/mr_rocket.sprite")
38 MrRocket::write(lisp::Writer& writer)
40 writer.start_list("mrrocket");
42 writer.write_float("x", start_position.x);
43 writer.write_float("y", start_position.y);
45 writer.end_list("mrrocket");
49 MrRocket::initialize()
51 physic.set_velocity_x(dir == LEFT ? -SPEED : SPEED);
52 physic.enable_gravity(false);
53 sprite->set_action(dir == LEFT ? "left" : "right");
57 MrRocket::active_update(float elapsed_time)
59 if (collision_timer.check()) {
60 Sector::current()->add_object(new Explosion(get_bbox().get_middle()));
63 else if (!collision_timer.started()) {
64 movement=physic.get_movement(elapsed_time);
65 sprite->set_action(dir == LEFT ? "left" : "right");
70 MrRocket::collision_squished(GameObject& object)
72 sprite->set_action(dir == LEFT ? "squished-left" : "squished-right");
73 kill_squished(object);
79 MrRocket::collision_solid(const CollisionHit& hit)
81 if(hit.top || hit.bottom) {
82 physic.set_velocity_y(0);
83 } else if(hit.left || hit.right) {
84 sprite->set_action(dir == LEFT ? "collision-left" : "collision-right");
85 physic.set_velocity_x(0);
86 collision_timer.start(0.2f, true);
90 IMPLEMENT_FACTORY(MrRocket, "mrrocket")