4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
21 #ifndef __MRICEBLOCK_H__
22 #define __MRICEBLOCK_H__
25 #include "object/portable.hpp"
27 class MrIceBlock : public BadGuy, public Portable
30 MrIceBlock(const lisp::Lisp& reader);
31 MrIceBlock(float pos_x, float pos_y, Direction d, bool stay_on_plat);
34 void write(lisp::Writer& writer);
35 HitResponse collision(GameObject& object, const CollisionHit& hit);
36 HitResponse collision_solid(GameObject& object, const CollisionHit& hit);
37 HitResponse collision_badguy(BadGuy& badguy, const CollisionHit& hit);
38 HitResponse collision_player(Player& player, const CollisionHit& hit);
40 void active_update(float elapsed_time);
42 void grab(MovingObject& object, const Vector& pos, Direction dir);
43 void ungrab(MovingObject& object, Direction dir);
46 bool collision_squished(Player& player);
56 void set_state(IceState state);
62 bool stay_on_platform;
63 Direction initial_direction;