1 #ifndef __MRICEBLOCK_H__
2 #define __MRICEBLOCK_H__
6 class MrIceBlock : public BadGuy
9 MrIceBlock(LispReader& reader);
10 MrIceBlock(float pos_x, float pos_y, Direction d);
13 void write(LispWriter& writer);
14 HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
16 void active_action(float elapsed_time);
19 bool collision_squished(Player& player);
31 Direction initial_direction;