1 #ifndef __MRICEBLOCK_H__
2 #define __MRICEBLOCK_H__
6 class MrIceBlock : public BadGuy
9 MrIceBlock(LispReader& reader);
12 void write(LispWriter& writer);
13 HitResponse collision_solid(GameObject& other, const CollisionHit& hit);
15 void active_action(float elapsed_time);
18 bool collision_squished(Player& player);