4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
22 #include "mriceblock.hpp"
23 #include "object/block.hpp"
25 static const float WALKSPEED = 80;
26 static const float KICKSPEED = 500;
27 static const int MAXSQUISHES = 10;
29 MrIceBlock::MrIceBlock(const lisp::Lisp& reader)
30 : ice_state(ICESTATE_NORMAL), squishcount(0)
32 reader.get("x", start_position.x);
33 reader.get("y", start_position.y);
34 bbox.set_size(31.8, 31.8);
35 sprite = sprite_manager->create("images/creatures/mr_iceblock/mr_iceblock.sprite");
36 set_direction = false;
39 MrIceBlock::MrIceBlock(float pos_x, float pos_y, Direction d)
40 : ice_state(ICESTATE_NORMAL), squishcount(0)
42 start_position.x = pos_x;
43 start_position.y = pos_y;
44 bbox.set_size(31.8, 31.8);
45 sprite = sprite_manager->create("images/creatures/mr_iceblock/mr_iceblock.sprite");
47 initial_direction = d;
51 MrIceBlock::write(lisp::Writer& writer)
53 writer.start_list("mriceblock");
55 writer.write_float("x", start_position.x);
56 writer.write_float("y", start_position.y);
58 writer.end_list("mriceblock");
62 MrIceBlock::activate()
65 dir = initial_direction;
68 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
69 sprite->set_action(dir == LEFT ? "left" : "right");
73 MrIceBlock::active_update(float elapsed_time)
75 if(ice_state == ICESTATE_GRABBED)
78 if(ice_state == ICESTATE_FLAT && flat_timer.check()) {
79 set_state(ICESTATE_NORMAL);
82 if (ice_state == ICESTATE_NORMAL && might_fall(601))
84 dir = (dir == LEFT ? RIGHT : LEFT);
85 sprite->set_action(dir == LEFT ? "left" : "right");
86 physic.set_velocity_x(-physic.get_velocity_x());
89 BadGuy::active_update(elapsed_time);
93 MrIceBlock::collision_solid(GameObject& object, const CollisionHit& hit)
95 if(fabsf(hit.normal.y) > .5) { // floor or roof
96 physic.set_velocity_y(0);
101 case ICESTATE_NORMAL:
102 dir = dir == LEFT ? RIGHT : LEFT;
103 sprite->set_action(dir == LEFT ? "left" : "right");
104 physic.set_velocity_x(-physic.get_velocity_x());
106 case ICESTATE_KICKED: {
107 BonusBlock* bonusblock = dynamic_cast<BonusBlock*> (&object);
109 bonusblock->try_open();
111 Brick* brick = dynamic_cast<Brick*> (&object);
116 dir = dir == LEFT ? RIGHT : LEFT;
117 sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
118 physic.set_velocity_x(-physic.get_velocity_x());
119 sound_manager->play("sounds/iceblock_bump.wav", get_pos());
123 physic.set_velocity_x(0);
125 case ICESTATE_GRABBED:
133 MrIceBlock::collision(GameObject& object, const CollisionHit& hit)
135 if(ice_state == ICESTATE_GRABBED)
138 return BadGuy::collision(object, hit);
142 MrIceBlock::collision_player(Player& player, const CollisionHit& hit)
144 if(ice_state == ICESTATE_GRABBED)
147 // handle kicks from left or right side
148 if(ice_state == ICESTATE_FLAT && get_state() == STATE_ACTIVE) {
149 // hit from left side
150 if(hit.normal.x > 0.7) {
153 set_state(ICESTATE_KICKED);
155 } else if(hit.normal.x < -0.7) {
158 set_state(ICESTATE_KICKED);
163 return BadGuy::collision_player(player, hit);
167 MrIceBlock::collision_badguy(BadGuy& badguy, const CollisionHit& hit)
170 case ICESTATE_NORMAL:
171 if(fabsf(hit.normal.x) > .8) {
172 dir = dir == LEFT ? RIGHT : LEFT;
173 sprite->set_action(dir == LEFT ? "left" : "right");
174 physic.set_velocity_x(-physic.get_velocity_x());
179 case ICESTATE_KICKED:
190 MrIceBlock::collision_squished(Player& player)
193 case ICESTATE_KICKED:
194 case ICESTATE_NORMAL:
196 if(squishcount >= MAXSQUISHES) {
201 set_state(ICESTATE_FLAT);
204 if(player.get_pos().x < get_pos().x) {
209 set_state(ICESTATE_KICKED);
211 case ICESTATE_GRABBED:
216 player.bounce(*this);
221 MrIceBlock::set_state(IceState state)
223 if(ice_state == state)
226 if(state == ICESTATE_FLAT)
227 flags |= FLAG_PORTABLE;
229 flags &= ~FLAG_PORTABLE;
231 if(ice_state == ICESTATE_KICKED) {
232 bbox.set_size(31.8, 31.8);
236 case ICESTATE_NORMAL:
237 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
238 sprite->set_action(dir == LEFT ? "left" : "right");
241 sound_manager->play("sounds/stomp.wav", get_pos());
242 physic.set_velocity_x(0);
243 physic.set_velocity_y(0);
245 sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
248 case ICESTATE_KICKED:
249 sound_manager->play("sounds/kick.wav", get_pos());
251 physic.set_velocity_x(dir == LEFT ? -KICKSPEED : KICKSPEED);
252 sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
253 // we should slide above 1 block holes now...
254 bbox.set_size(34, 31.8);
256 case ICESTATE_GRABBED:
266 MrIceBlock::grab(MovingObject&, const Vector& pos, Direction dir)
268 movement = pos - get_pos();
270 sprite->set_action(dir == LEFT ? "flat-left" : "flat-right");
271 set_state(ICESTATE_GRABBED);
272 set_group(COLGROUP_DISABLED);
276 MrIceBlock::ungrab(MovingObject& , Direction dir)
279 set_state(ICESTATE_KICKED);
280 set_group(COLGROUP_MOVING);
283 IMPLEMENT_FACTORY(MrIceBlock, "mriceblock")