4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include "object/explosion.hpp"
25 #include "sprite/sprite_manager.hpp"
26 #include "audio/sound_manager.hpp"
28 MrBomb::MrBomb(const lisp::Lisp& reader)
29 : WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
35 //Prevent stutter when Tux jumps on Mr Bomb
36 sound_manager->preload("sounds/explosion.wav");
38 //Check if we need another sprite
39 if( !reader.get( "sprite", sprite_name ) ){
42 if( sprite_name == "" ){
43 sprite_name = "images/creatures/mr_bomb/mr_bomb.sprite";
47 sprite = sprite_manager->create( sprite_name );
50 /* MrBomb created by a dispenser always gets default sprite atm.*/
51 MrBomb::MrBomb(const Vector& pos, Direction d)
52 : WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
57 sound_manager->preload("sounds/explosion.wav");
61 MrBomb::write(lisp::Writer& writer)
63 writer.start_list("mrbomb");
64 WalkingBadguy::write(writer);
65 writer.end_list("mrbomb");
69 MrBomb::collision(GameObject& object, const CollisionHit& hit)
73 return WalkingBadguy::collision(object, hit);
77 MrBomb::collision_player(Player& player, const CollisionHit& hit)
81 return WalkingBadguy::collision_player(player, hit);
85 MrBomb::collision_squished(GameObject& object)
88 Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name ));
89 kill_squished(object);
94 MrBomb::active_update(float elapsed_time)
98 WalkingBadguy::active_update(elapsed_time);
105 Explosion* explosion = new Explosion(get_bbox().get_middle());
106 Sector::current()->add_object(explosion);
112 MrBomb::grab(MovingObject&, const Vector& pos, Direction dir)
115 movement = pos - get_pos();
117 sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
118 set_colgroup_active(COLGROUP_DISABLED);
123 MrBomb::ungrab(MovingObject& , Direction dir)
126 set_colgroup_active(COLGROUP_MOVING);
133 WalkingBadguy::freeze();
134 sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
138 MrBomb::is_freezable() const
144 MrBomb::is_portable() const
149 IMPLEMENT_FACTORY(MrBomb, "mrbomb")