6 static const float WALKSPEED = 80;
8 MrBomb::MrBomb(LispReader& reader)
10 reader.read_float("x", start_position.x);
11 reader.read_float("y", start_position.y);
12 bbox.set_size(32, 32);
13 sprite = sprite_manager->create("mrbomb");
16 MrBomb::MrBomb(float pos_x, float pos_y)
18 start_position.x = pos_x;
19 start_position.y = pos_y;
20 bbox.set_size(32, 32);
21 sprite = sprite_manager->create("mrbomb");
25 MrBomb::write(LispWriter& writer)
27 writer.start_list("mrbomb");
29 writer.write_float("x", get_pos().x);
30 writer.write_float("y", get_pos().y);
32 writer.end_list("mrbomb");
38 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
39 sprite->set_action(dir == LEFT ? "left" : "right");
43 MrBomb::collision_squished(Player& player)
46 Sector::current()->add_object(new Bomb(get_pos(), dir));
52 MrBomb::collision_solid(GameObject& , const CollisionHit& hit)
54 if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
55 physic.set_velocity_y(0);
56 } else { // hit right or left
57 dir = dir == LEFT ? RIGHT : LEFT;
58 sprite->set_action(dir == LEFT ? "left" : "right");
59 physic.set_velocity_x(-physic.get_velocity_x());