4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
25 static const float WALKSPEED = 80;
27 MrBomb::MrBomb(const lisp::Lisp& reader)
29 reader.get("x", start_position.x);
30 reader.get("y", start_position.y);
31 stay_on_platform = false;
32 reader.get("stay-on-platform", stay_on_platform);
33 bbox.set_size(31.8, 31.8);
34 sprite = sprite_manager->create("images/creatures/mr_bomb/mr_bomb.sprite");
35 set_direction = false;
38 MrBomb::MrBomb(float pos_x, float pos_y, Direction d, bool stay_on_plat = false)
40 start_position.x = pos_x;
41 start_position.y = pos_y;
42 stay_on_platform = stay_on_plat;
43 bbox.set_size(31.8, 31.8);
44 sprite = sprite_manager->create("images/creatures/mr_bomb/mr_bomb.sprite");
46 initial_direction = d;
50 MrBomb::write(lisp::Writer& writer)
52 writer.start_list("mrbomb");
54 writer.write_float("x", start_position.x);
55 writer.write_float("y", start_position.y);
56 writer.write_bool("stay-on-platform", stay_on_platform);
58 writer.end_list("mrbomb");
64 if (set_direction) {dir = initial_direction;}
65 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
66 sprite->set_action(dir == LEFT ? "left" : "right");
70 MrBomb::active_update(float elapsed_time)
72 if (stay_on_platform && may_fall_off_platform())
74 dir = (dir == LEFT ? RIGHT : LEFT);
75 sprite->set_action(dir == LEFT ? "left" : "right");
76 physic.set_velocity_x(-physic.get_velocity_x());
79 BadGuy::active_update(elapsed_time);
83 MrBomb::collision_squished(Player& player)
86 Sector::current()->add_object(new Bomb(get_pos(), dir));
87 kill_squished(player);
92 MrBomb::collision_solid(GameObject& , const CollisionHit& hit)
94 if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
95 physic.set_velocity_y(0);
96 } else { // hit right or left
97 dir = dir == LEFT ? RIGHT : LEFT;
98 sprite->set_action(dir == LEFT ? "left" : "right");
99 physic.set_velocity_x(-physic.get_velocity_x());
106 MrBomb::collision_badguy(BadGuy& , const CollisionHit& hit)
108 if(fabsf(hit.normal.x) > .8) { // left or right
109 dir = dir == LEFT ? RIGHT : LEFT;
110 sprite->set_action(dir == LEFT ? "left" : "right");
111 physic.set_velocity_x(-physic.get_velocity_x());
121 Bomb* bomb = new Bomb(get_pos(), dir);
122 Sector::current()->add_object(bomb);
126 IMPLEMENT_FACTORY(MrBomb, "mrbomb")