6 static const float WALKSPEED = 80;
8 MrBomb::MrBomb(LispReader& reader)
10 reader.read_float("x", start_position.x);
11 reader.read_float("y", start_position.y);
12 bbox.set_size(31.8, 31.8);
13 sprite = sprite_manager->create("mrbomb");
14 set_direction = false;
17 MrBomb::MrBomb(float pos_x, float pos_y, Direction d)
19 start_position.x = pos_x;
20 start_position.y = pos_y;
21 bbox.set_size(31.8, 31.8);
22 sprite = sprite_manager->create("mrbomb");
24 initial_direction = d;
28 MrBomb::write(LispWriter& writer)
30 writer.start_list("mrbomb");
32 writer.write_float("x", get_pos().x);
33 writer.write_float("y", get_pos().y);
35 writer.end_list("mrbomb");
41 if (set_direction) {dir = initial_direction;}
42 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
43 sprite->set_action(dir == LEFT ? "left" : "right");
47 MrBomb::collision_squished(Player& player)
50 Sector::current()->add_object(new Bomb(get_pos(), dir));
56 MrBomb::collision_solid(GameObject& , const CollisionHit& hit)
58 if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
59 physic.set_velocity_y(0);
60 } else { // hit right or left
61 dir = dir == LEFT ? RIGHT : LEFT;
62 sprite->set_action(dir == LEFT ? "left" : "right");
63 physic.set_velocity_x(-physic.get_velocity_x());