4 // Copyright (C) 2005 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
26 static const float WALKSPEED = 80;
28 MrBomb::MrBomb(const lisp::Lisp& reader)
30 reader.get("x", start_position.x);
31 reader.get("y", start_position.y);
32 bbox.set_size(31.8, 31.8);
33 sprite = sprite_manager->create("mrbomb");
34 set_direction = false;
37 MrBomb::MrBomb(float pos_x, float pos_y, Direction d)
39 start_position.x = pos_x;
40 start_position.y = pos_y;
41 bbox.set_size(31.8, 31.8);
42 sprite = sprite_manager->create("mrbomb");
44 initial_direction = d;
48 MrBomb::write(lisp::Writer& writer)
50 writer.start_list("mrbomb");
52 writer.write_float("x", start_position.x);
53 writer.write_float("y", start_position.y);
55 writer.end_list("mrbomb");
61 if (set_direction) {dir = initial_direction;}
62 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
63 sprite->set_action(dir == LEFT ? "left" : "right");
67 MrBomb::collision_squished(Player& player)
70 Sector::current()->add_object(new Bomb(get_pos(), dir));
71 kill_squished(player);
76 MrBomb::collision_solid(GameObject& , const CollisionHit& hit)
78 if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
79 physic.set_velocity_y(0);
80 } else { // hit right or left
81 dir = dir == LEFT ? RIGHT : LEFT;
82 sprite->set_action(dir == LEFT ? "left" : "right");
83 physic.set_velocity_x(-physic.get_velocity_x());
90 MrBomb::collision_badguy(BadGuy& , const CollisionHit& hit)
92 if(fabsf(hit.normal.x) > .8) { // left or right
93 dir = dir == LEFT ? RIGHT : LEFT;
94 sprite->set_action(dir == LEFT ? "left" : "right");
95 physic.set_velocity_x(-physic.get_velocity_x());
105 Bomb* bomb = new Bomb(get_pos(), dir);
106 Sector::current()->add_object(bomb);
110 IMPLEMENT_FACTORY(MrBomb, "mrbomb")