4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
23 #include "object/explosion.hpp"
24 #include "sprite/sprite_manager.hpp"
25 #include "audio/sound_manager.hpp"
29 const float TICKING_TIME = 1.0f; /**< delay until ticking MrBomb explodes */
32 MrBomb::MrBomb(const lisp::Lisp& reader)
33 : WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
39 sound_manager->preload("sounds/explosion.wav");
41 ticking.reset(sound_manager->create_sound_source("sounds/fizz.wav"));
42 ticking->set_position(get_pos());
43 ticking->set_looping(true);
44 ticking->set_gain(2.0);
45 ticking->set_reference_distance(32);
49 //Check if we need another sprite
50 if( !reader.get( "sprite", sprite_name ) ){
53 if( sprite_name == "" ){
54 sprite_name = "images/creatures/mr_bomb/mr_bomb.sprite";
58 sprite = sprite_manager->create( sprite_name );
61 /* MrBomb created by a despencer always gets default sprite atm.*/
62 MrBomb::MrBomb(const Vector& pos, Direction d)
63 : WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
68 sound_manager->preload("sounds/explosion.wav");
72 ticking.reset(sound_manager->create_sound_source("sounds/fizz.wav"));
73 ticking->set_position(get_pos());
74 ticking->set_looping(true);
75 ticking->set_gain(2.0);
76 ticking->set_reference_distance(32);
80 MrBomb::write(lisp::Writer& writer)
82 writer.start_list("mrbomb");
83 WalkingBadguy::write(writer);
84 writer.end_list("mrbomb");
88 MrBomb::collision(GameObject& object, const CollisionHit& hit)
92 return WalkingBadguy::collision(object, hit);
96 MrBomb::collision_player(Player& player, const CollisionHit& hit)
100 return WalkingBadguy::collision_player(player, hit);
104 MrBomb::collision_squished(GameObject& object)
106 if(frozen) unfreeze();
107 Player* player = dynamic_cast<Player*>(&object);
109 player->bounce(*this);
111 if (state == STATE_IDLE) {
112 if (player && countMe) Sector::current()->get_level()->stats.badguys++;
113 state = STATE_TICKING;
115 // TODO: currently we need to re-create ticking sound object every time, in case we had to stop it
116 ticking.reset(sound_manager->create_sound_source("sounds/fizz.wav"));
117 ticking->set_position(get_pos());
118 ticking->set_looping(true);
119 ticking->set_gain(2.0);
120 ticking->set_reference_distance(32);
123 ticking_timer.start(TICKING_TIME);
124 walk_left_action = "ticking-left";
125 walk_right_action = "ticking-right";
126 sprite->set_action(dir == LEFT ? walk_left_action : walk_right_action);
132 MrBomb::active_update(float elapsed_time)
134 if (state == STATE_TICKING) {
135 ticking->set_position(get_pos());
136 if(ticking_timer.check()) {
142 WalkingBadguy::active_update(elapsed_time);
151 Explosion* explosion = new Explosion(get_bbox().get_middle());
152 Sector::current()->add_object(explosion);
161 Explosion* explosion = new Explosion(get_bbox().get_middle());
162 Sector::current()->add_object(explosion);
168 MrBomb::grab(MovingObject&, const Vector& pos, Direction dir)
171 movement = pos - get_pos();
173 sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
174 set_colgroup_active(COLGROUP_DISABLED);
179 MrBomb::ungrab(MovingObject& , Direction dir)
182 set_colgroup_active(COLGROUP_MOVING);
189 WalkingBadguy::freeze();
190 sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
191 if (state == STATE_TICKING) {
192 ticking_timer.stop();
194 walk_left_action = "left";
195 walk_right_action = "right";
203 WalkingBadguy::unfreeze();
207 MrBomb::is_freezable() const
213 MrBomb::is_portable() const
218 IMPLEMENT_FACTORY(MrBomb, "mrbomb")