4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include "object/explosion.hpp"
25 #include "sprite/sprite_manager.hpp"
27 MrBomb::MrBomb(const lisp::Lisp& reader)
28 : WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
34 //Check if we need another sprite
35 if( !reader.get( "sprite", sprite_name ) ){
38 if( sprite_name == "" ){
39 sprite_name = "images/creatures/mr_bomb/mr_bomb.sprite";
43 sprite = sprite_manager->create( sprite_name );
46 /* MrBomb created by a despencer always gets default sprite atm.*/
47 MrBomb::MrBomb(const Vector& pos, Direction d)
48 : WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
56 MrBomb::write(lisp::Writer& writer)
58 writer.start_list("mrbomb");
59 WalkingBadguy::write(writer);
60 writer.end_list("mrbomb");
64 MrBomb::collision(GameObject& object, const CollisionHit& hit)
68 return WalkingBadguy::collision(object, hit);
72 MrBomb::collision_player(Player& player, const CollisionHit& hit)
76 return WalkingBadguy::collision_player(player, hit);
80 MrBomb::collision_squished(GameObject& object)
83 Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name ));
84 kill_squished(object);
89 MrBomb::active_update(float elapsed_time)
93 WalkingBadguy::active_update(elapsed_time);
100 Explosion* explosion = new Explosion(get_bbox().get_middle());
101 Sector::current()->add_object(explosion);
107 MrBomb::grab(MovingObject&, const Vector& pos, Direction dir)
110 movement = pos - get_pos();
112 sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
113 set_group(COLGROUP_DISABLED);
118 MrBomb::ungrab(MovingObject& , Direction dir)
121 set_group(COLGROUP_MOVING);
128 WalkingBadguy::freeze();
129 sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
133 MrBomb::is_freezable() const
139 MrBomb::is_portable() const
144 IMPLEMENT_FACTORY(MrBomb, "mrbomb")