6 static const float WALKSPEED = 80;
8 MrBomb::MrBomb(LispReader& reader)
10 reader.read_float("x", start_position.x);
11 reader.read_float("y", start_position.y);
12 bbox.set_size(32, 32);
13 sprite = sprite_manager->create("mrbomb");
17 MrBomb::write(LispWriter& writer)
19 writer.start_list("snowball");
21 writer.write_float("x", get_pos().x);
22 writer.write_float("y", get_pos().y);
24 writer.end_list("snowball");
30 physic.set_velocity_x(dir == LEFT ? -WALKSPEED : WALKSPEED);
31 sprite->set_action(dir == LEFT ? "left" : "right");
35 MrBomb::collision_squished(Player& player)
38 Sector::current()->add_object(new Bomb(get_pos(), dir));
44 MrBomb::collision_solid(GameObject& other, const CollisionHit& hit)
46 if(fabsf(hit.normal.y) > .5) { // hit floor or roof?
47 physic.set_velocity_y(0);
48 } else { // hit right or left
49 dir = dir == LEFT ? RIGHT : LEFT;
50 sprite->set_action(dir == LEFT ? "left" : "right");
51 physic.set_velocity_x(-physic.get_velocity_x());