4 // Copyright (C) 2006 Matthias Braun <matze@braunis.de>
6 // This program is free software; you can redistribute it and/or
7 // modify it under the terms of the GNU General Public License
8 // as published by the Free Software Foundation; either version 2
9 // of the License, or (at your option) any later version.
11 // This program is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
16 // You should have received a copy of the GNU General Public License
17 // along with this program; if not, write to the Free Software
18 // Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
24 #include "object/explosion.hpp"
25 #include "sprite/sprite_manager.hpp"
26 #include "audio/sound_manager.hpp"
27 #include "lisp/writer.hpp"
28 #include "object_factory.hpp"
30 #include "lisp/lisp.hpp"
31 #include "sprite/sprite.hpp"
33 MrBomb::MrBomb(const lisp::Lisp& reader)
34 : WalkingBadguy(reader, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
40 //Prevent stutter when Tux jumps on Mr Bomb
41 sound_manager->preload("sounds/explosion.wav");
43 //Check if we need another sprite
44 if( !reader.get( "sprite", sprite_name ) ){
47 if( sprite_name == "" ){
48 sprite_name = "images/creatures/mr_bomb/mr_bomb.sprite";
52 sprite = sprite_manager->create( sprite_name );
55 /* MrBomb created by a dispenser always gets default sprite atm.*/
56 MrBomb::MrBomb(const Vector& pos, Direction d)
57 : WalkingBadguy(pos, d, "images/creatures/mr_bomb/mr_bomb.sprite", "left", "right")
62 sound_manager->preload("sounds/explosion.wav");
66 MrBomb::write(lisp::Writer& writer)
68 writer.start_list("mrbomb");
69 WalkingBadguy::write(writer);
70 writer.end_list("mrbomb");
74 MrBomb::collision(GameObject& object, const CollisionHit& hit)
78 return WalkingBadguy::collision(object, hit);
82 MrBomb::collision_player(Player& player, const CollisionHit& hit)
86 return WalkingBadguy::collision_player(player, hit);
90 MrBomb::collision_squished(GameObject& object)
93 Sector::current()->add_object(new Bomb(get_pos(), dir, sprite_name ));
94 kill_squished(object);
99 MrBomb::active_update(float elapsed_time)
103 WalkingBadguy::active_update(elapsed_time);
110 Explosion* explosion = new Explosion(get_bbox().get_middle());
111 Sector::current()->add_object(explosion);
117 MrBomb::grab(MovingObject&, const Vector& pos, Direction dir)
120 movement = pos - get_pos();
122 sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
123 set_colgroup_active(COLGROUP_DISABLED);
128 MrBomb::ungrab(MovingObject& , Direction dir)
131 set_colgroup_active(COLGROUP_MOVING);
138 WalkingBadguy::freeze();
139 sprite->set_action(dir == LEFT ? "iced-left" : "iced-right");
143 MrBomb::is_freezable() const
149 MrBomb::is_portable() const
154 IMPLEMENT_FACTORY(MrBomb, "mrbomb")